IndyPendant
First Post
Jair uses his second spell on Kuma, and Kuma's wounds heal enough that he is no longer using a constant effort of will just to stay conscious. Jair then splits his remaining minor healing between Heirmund and Jerek, but neither seems safely healed yet.
((Kuma's CLW: 6+1=7. 2 more points are healed to each of Jerek and Heirmund.))
Lehko checks his trap to find it disturbed and the door slightly open; the goblins have been and gone, and again you did not hear them. They have not come into the room you are resting in, however.
You rest another day or so uninterrupted, Calcryx beginning to show signs of restlessness, and then Jair heals it, and then Heirmund to get him up and moving, and then another minor healing to Jerek to do the same for him. That seems to get everyone at least able to move feely without causing further injury, and Jair still has three minor healing spells left.
Most of you are still very wounded, however, so you need to decide whether to stay another day--using up the last of your light in the process, and dealing with an increasingly impatient, and nearly healed, Calcryx--or to risk approaching Yusdrayl this day.
((Heirmund's CLW: 3+1=4. Current hit points: Jair: 7/9. Terrek: 13/13. Kuma: 5/14. Jerek: 1/7. Ydyr: 4/10. Heirmund: 2/5. Lehko: 4/4. Jair has 3 orisons left.))
((Kuma's CLW: 6+1=7. 2 more points are healed to each of Jerek and Heirmund.))
Lehko checks his trap to find it disturbed and the door slightly open; the goblins have been and gone, and again you did not hear them. They have not come into the room you are resting in, however.
You rest another day or so uninterrupted, Calcryx beginning to show signs of restlessness, and then Jair heals it, and then Heirmund to get him up and moving, and then another minor healing to Jerek to do the same for him. That seems to get everyone at least able to move feely without causing further injury, and Jair still has three minor healing spells left.
Most of you are still very wounded, however, so you need to decide whether to stay another day--using up the last of your light in the process, and dealing with an increasingly impatient, and nearly healed, Calcryx--or to risk approaching Yusdrayl this day.
((Heirmund's CLW: 3+1=4. Current hit points: Jair: 7/9. Terrek: 13/13. Kuma: 5/14. Jerek: 1/7. Ydyr: 4/10. Heirmund: 2/5. Lehko: 4/4. Jair has 3 orisons left.))