IndyPendant's Sunless Citadel

Thanks be to Illmater, a night with no interruptions from those vile creatures.

Ydyr stretches slowly as the rest of the party awakes, getting ready for his day.
 

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Jerek is reasonably chipper once everyone awakes. "Let's have some breakfast. Let's see..." He rummages through the provisions they brought and tries to put together something fairly tasty while Jair and Heirmund undertake their spell preparation.

"We'll have to be extra careful this morning," he says as they eat. "The goblins will have had plenty of time to discover what's happened and react. I'll go in the lead and try to root out any surprises they've laid for us."
 

Before Heirmund goes to sleep for the night he looks over the three gems and attempts a guess at their value (Appraise +9). In the morning sits in the corner of the room farthest away from the goings on to study his spellbook.

OOC:
0th- Detect magic, Daze x2, Acid Splash
1st- Mage Armor, Silent Image, Charm Person
 

The first thing Lehko does that morning, even before his usual limbering up regimine, is check the condition of his and Jerek's trap. Afterward he'll make a small prayer to the earth father over whatever meal is prepared. "This night was not good. We should definatly keep our eyes open for anything that could be burned well. I am no stranger to the dark, but these goblins call it home. Meepo, come look at this, show me what we did wrong," he says, indicating the crude trip line.
 

Kuma lapses into quiet during the long hours of rest. He produces small sheets of parchment and sets them one against the other on the floor before him to squint at them. Each piece has a single rune on it, drawn in exagerratedly large strokes. Those with knowledge of Draconic will recognize them as Draconic letters. One to each piece. Kuma's brow knits as he studies them, and his mouth moves soundlessly as he looks at one, then another, and so on down the line.

The following morning, he eats his rations without a word until he lets out an explosive sigh of relief on standing.

"Let us make better use of this day than last!" he pronounces like a benediction as he wrestles his armor on and hefts his sword and shield.
 

Lehko checks the trap he and Jerek fashioned, to find that it has been disturbed, but not loudly enough for anyone within the room to have heard it. The door leading to the second barricade room is shut, at least. Heirmund examines the gems, and estimates that they are worth roughly 5, 10, and 20 gold respectively. The big prize turns out to be the silver flask. It is of dwarven make, and good quality; he estimates its worth at around 50 gold.

((Lehko's assist check: 5+2=7. Jerek's check: 6+2=8. Heirmund doesn't know what he rolled for his appraise checks--but he knows he can rely on his estimate of the value of the common gems without risk, at least...))

Lehko calls Meepo over, who examines the trap for a few moments and snorts derisively. "Kobold child of five years could do better! You have piton? Next time, hammer into door and hang noise maker from it with small rock. Tie on a bit away from door. And get better noise maker."

Once you are ready to go, Jerek offers to scout ahead. You quickly discover one problem to scouting, however: you need light, and yours is practically the only light in this citadel. It's all but impossible to surprise anything here, a fact brought home by the startled scramble Jerek hears as he leaves the first barricade room and heads slowly and silently down the hall that leads into the second. He carefully peeks around the corner, but the goblins he sees don't notice him for long moments, despite being fully aware of the lantern light behind him, and he even has time for his eyes to adjust to the darkness of this room. He observes four more goblins set up behind the second barricade, exactly as the first four you fought were--except that these goblins apparently gathered up all the useful javelins from this side of the barricade this time.

At least there are still no more caltrops.

((Jerek's move silently check: 9+7=16. Hide check: 3+7=10. Goblins' spot check: 9.))
 


"How close were you able to get and still be undetected? If I get to within 25 feet I can summon a spirit wolf among them to provide a short distraction as we rush in. Otherwise it will be a straight charge again."
 


"Pfraugh," Kuma opines. "All this talk of skulking and spells. Give me half a minute and I'll have them split like last week's firewood."
 

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