IndyPendant's Sunless Citadel

"If we rush them we might get the drop on them," Jerek remarks. "I might be able to skewer one through the eye as Kuma charges and get them all before they yell for help."
 

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Lehko scowls. "How many is that now? Eight? Tweleve? Does this place ever run out of goblins?! Your Mage Armour lasts several hours, aye? Maybe we should let him go. He runs out ahead," at this he nods tword Jerek's bow and his own sling, "then we take them from range." After a pause he adds, "Our 'alarm' was already disturbed, the longer we wait, the more our chances of further detection."
 

"All right then, I won't be able to get off the spell then and it will be worth keeping it for healing as needed. But as they are waiting for the light to come to them we can get a slight jump on them by having one person hang back with the lantern as the others prepare to rush. Heirmund, I want you to hold the light while the rest of us rush up and jump the four goblins. Then come in quick so we aren't in the dark. Also if you prepared the mage armor again it would be best to cast that before combat begins, as Ydir is rushing into melee it would be very useful on him. Let's do these goblins quick and then move on."
 

Lets not waste magic ahead of time, I agree. Given a night to prepare, the four goblins could just be the bait for some kind of trap. I would rather our spell caster had his full compliment of spells, perhaps enough to save our hide should this prove to be more than a simple skirmish.
 

"All right, then," Jerek says. "But I still think I can take one of them out before the charge if we time it right. Kuma and Ydyr sneak forward with me. I drop one of the goblins and at the same time they rush the others. Then the rest of us follow as quick as we can and with any luck we can take them out and be on the other side of the wall before reinforcements arrive."
 

"Hang back with the light while the rest of you sneak up on them, alright." Heirmund looks up at the people arguing around him "Are you sure sure about the mage armor?"
 



And with that, the plan unfolds.

Even though the goblins are expecting you, by keeping Heirmund back with the light and moving quietly, they are caught unprepared for your attack. Thus you are able to gain a few precious seconds before they can react.

((Your Move Silently roll: 18. Lowest mod (Jair): +1-3=16. Goblins' Listen check: 12.))

First Jerek and Lehko step into the room, allowing them to attack the goblins at range without their other party members getting in the way. They quickly notice a problem: very little of the light manages to wrap around the corner and cross the barrier to the goblins, which results in Lehko's sling shot clattering against the barricade. Jerek manages to compensate better however, and his shot takes a goblin right through the throat before they even know you're there.

((Lehko's attack: 8+2-4=6. Jerek's attack: 19+4-4=19. Concealment check: 25%. Damage: 5+3+1=9.))

Then the rest of the party charges. Only Kuma and Terrek are fast enough to have a chance to jump the barricade before the goblins can react--and Kuma gets there first. Sailing over the barricade cleanly, he lands over the fallen goblin's corpse. To the goblins it must almost seem as if their companion had suddenly transformed into a powerful enemy!

((Kuma's jump check: 12+7-3=16.))

Seeing that the plan has gone off without a hitch, Heirmund hurries forward with the lantern, bathing the room in its light once more and negating the concealment the dimness gave the goblins. Meepo approaches with Heirmund as well, weapon drawn, now that he sees battle is joined.

((Ydyr, Jair, and Terrek end their movement each facing one of the remaining goblins, Kuma on the far side in between two of the goblins. Lehko and Jerek stand at the rear with ranged weapons, Heirmund and Meepo behind them.))

((Initiative: Terrek 21, Kuma 20, Goblins 20, Lehko 17, Jair 15, Meepo 14, Heirmund 12, Jerek 6, Ydyr 3.))


Terrek immediately attacks the goblin facing him on the other side of the barricade, but misses, despite the fact that the goblins are still surprised. Kuma brings his sword around in a mighty arc, literally cutting a goblin in two from shoulder to waist! --This causes his swing to lose momentum however, so that he can't quite carry it through to the other goblin facing him.

((Terrek's attack: 5+3-4=4. Kuma's attack: 20+3=23. Confirm: 19+3=22. Damage: 2+3+8+3=16. Cleave: 1+3=4.))

The remaining two goblins recover quickly, and amid much yelling, scrambling, and confusion, they--retreat. One withdraws through the door to the north and down the hall Lehko observed, while the other retreats through the door leading west. Both are gone from view in moments, although they haven't gotten far; you can still hear them yelling for help as they go.
 


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