The goblin babbles, telling everything he knows, interspersed with pleas to spare his life. He says there were three humans who came here about a month ago. One was killed in the ensuing fight, but two were lowered into some sort of pit. He doesn't know what happened to them after that--but no non-goblin who was lowered down ever came back up again. He's never been down there, but he does know that the pit is supposed to lead to some sort of underground forest, and the druid Belak.
There are about a dozen fighting goblins and hobgoblins left, he says, including their leader Durnn, and their shaman Grenl. That doesn't include the females and children, who live in 'Goblinville', a room just beyond the hall, which apparently is where the other goblin fled to. He mutters bitterly about how he should have fled that way too, but he had hoped to get the aid of Calcryx the dragon, who lies just beyond the locked--
Meepo interrupts him, literally jumping with joy. He insists that Calcryx must be rescued before you attack the rest of the goblins, and scampers forward to the locked door, looking for a way to open it, calling out joyously to the other side, announcing that he's coming...