IndyPendant's Sunless Citadel

Meepo hesitates, but in the absence of any opposition, he opens the door slightly and slips inside, closing it behind him. Kuma and Ydyr catch a glimpse of a cluttered room, filled with stuffed animals, and with sections that are covered in thin patches of ice. They do not spot the dragon.

There follows a conversation that lasts an interminable time. Heirmund cannot make out the words from his position on the other side of the pit. But Ydyr and Kuma can hear that the words seem to grow more and more intense, until finally--the door is locked once more.

And then Meepo begins to scream.
 

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Cursing under his breath, Jerek quickly makes his way to the door. He pulls on it once and finding it locked sets to with his picks. "Stupid lizard," he mumbles as he works, "better not get yourself killed before I get my hands on you..."

[OOC: Open Lock +7, standard tool kit so no modifier there. I will of course jump out of the way of any onrushing barbarians that might come my way :) ]
 

"Blast and dam! Get ready lads once that door is open. Heirmund, call to the dragon and tell him to stop. Tell him we have magic and are here to help. Be forceful, despite its power it is a young and unguided thing, quickly now in draconic.."
 

Heirmund moves close to the door and says as forcefully as he can in draconic "Stop what you are doing! We have magics and we are here to help" Heirmund takes a deep breath then says quietly to Jair "Anything more?"
 

Ydyr looks at the faces of his companions, sensing the unease and nerves. He turns to the door, hearing Meepo.

This is a tough spot... Be ready, friends!
 

"Wretched creature," Kuma mutters. "Give me some space."

He then raises the battered pommel of his sword and demonstrates one reason why it might be so battered. He grabs the hilt in both hands and emits a tremendous, "RRAGH!" as he slams it into the door...attempting to break it down by main strength alone!

(Str check to bash open door. If that doesn't work, I'll start attacking it next turn unless anyone else stops me with a better idea :))
 

Jerek crosses to the near side of the pit, effortlessly traversing the foot-wide strip that gave the others such trouble. The space is now very crowded, with Kuma, Ydyr, Heirmund, and Jerek all squeezed into a 5' by 10' area. Jerek kneels down, examining the door and preparing his lockpicking tools--only to be interrupted when Kuma brings the hilt of his sword down hard on the door, right where it meets the wall opposite the hinges, effortlessly smashing it wide open.

--And before they have time to react, the four of them are caught in a conic blast of pure cold! Ydyr and Heirmund manage to dart to one side, avoiding the brunt of it, but Kuma and Jerek, standing right in front of the door, are struck dead center.

((Kuma's strength check: 17+3=20. Reflex saves: Heirmund: 20+4+2=26. Jerek: 6+5=11. Kuma: 1+2=3. Ydyr: 18+4+2=24. Jerek and Kuma each take 6 points cold damage. Heirmund and Ydyr each take 3.))

Crouched on top of a broken table less than fifteen feet away is a very tiny dragon--about the size of a housecat! Meepo is kneeling beside it facing you, his chest a gaping wound and his face a mask of clawed scratches. The wyrmling is covered in blood from its head halfway down its entire body; the other half of it is the pure white of newfallen snow. With great effort, Meepo stretches out a hand towards you, managing to groan out "Remember...deal...Calcryx die...Yusdrayl...kill..." before toppling out of view behind an overturned cabinet.

You don't have time to register more than the fact that the room is full of clutter--and patches of ice. The wyrmling licks its bloody mouth with a snakelike tongue, watching as Jerek also collapses onto the stone floor, covered in frost. And unmoving.

((Initiative: Jair/20; Kuma/18; Heirmund/18; Terrek/16; Lehko/14; Ydyr/13; Wyrmling/4.))

((Kuma stands over Jerek's unconscious body, with Ydyr and Heirmund to either side of him, all three of them crowded into a space meant for two people. Jair and Lehko stand on the far side of the 10-foot-wide pit, with Terrek behind them.))
 

"Knock the dragon out before it can breathe again! Heirmund tell it to surrender now or die."

Jair then begins to call out chanting druidic words of power to open a rift to the spirit world and summon an ally to combat the dragon [summon nature's ally I eagle behind the dragon, augment summoning feat enhances the summoned eagle].
 

Ydyr rushes forward, and attacks.. however, he seems to be concentrating intently on his attack, as though there was some specific craft or technique.

[[Stunning Fist, and should be flanking w/ summoned eagle. If the dragon remains concious at the end of my turn, drop to the floor next to the table to be out of the way of the next breath cone.]]
 


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