Garthanos
Arcadian Knight
I thought the hunter brought something interesting to the table.with the exception of slayer and maybe executioner I didn't like the class setups.
I thought the hunter brought something interesting to the table.with the exception of slayer and maybe executioner I didn't like the class setups.
it was okay, I was just weirded out by the fact that it wasn't as cool as phb1 rangerI thought the hunter brought something interesting to the table.
Well it was an attempt at being a "partially" martial controller I give it creds for thatit was okay, I was just weirded out by the fact that it wasn't as cool as phb1 ranger
The Slayer needs compared to the Ranger I think not the fighter. They are both easy to play striker models. But yes not scaling well is one of the complaints about essentials class design.One of the problems with the Essentials classes is that they aren’t as effective at their jobs as the core classes, especially as they advance in level. The Slayer and Knight can’t be as good defenders as the Great Weapon fighter or the Guardian fighter (the slayer is primarily a striker anyway). The thief can’t deal as much damage as the rogue.
Or…people wanted a simple fighter that didn’t require tracking marks.Yeah, the Slayer was the answer to a number of (dubious) complaints: Fighters with dailies, 'simple' classes' and in this case, Fighters not being Strikers.
Many people picked 'this class has a name and I have expectations' as their hill to die on and they wanted the Fighter to be a DPS class first and foremost despite The game shipping with two martial strikers already, Martial as a power source having secondary Striker and Defender Elements across all classes, and Martial Power delivering a TWF DPS Fighter.
But that wasn't enough. The core fighter had to be a Strike with no dailies and as little mechanical complexity or by gum there would be Abyss to pay.
They did something similar to one of those! In Player's options- Heros of the Elemental Chaos!I am just picturing what an essentials released with casters without dailies would have looked like ... it was not going to happen.
It's not like the original 4e fighter went away, the knight and the slayer were just different options for those that wanted it and for many of us, we preferred them. Or in my case, I would have preferred them. If I got into a 4e game now, I'd probably run a slayer.Yeah, the Slayer was the answer to a number of (dubious) complaints: Fighters with dailies, 'simple' classes' and in this case, Fighters not being Strikers.
Many people picked 'this class has a name and I have expectations' as their hill to die on and they wanted the Fighter to be a DPS class first and foremost despite The game shipping with two martial strikers already, Martial as a power source having secondary Striker and Defender Elements across all classes, and Martial Power delivering a TWF DPS Fighter.
But that wasn't enough. The core fighter had to be a Strike with no dailies and as little mechanical complexity or by gum there would be Abyss to pay.