surfarcher
First Post
Apologies for the necro, but I did get a mention.
What was clear to me in my pre-DMG analysis was that these all seem to be treated as "removed from play" (aka RFP) attacks. My analysis used average damage rather than peak damage, which the DMG method uses. But even so it seemed pretty clear to me that RFP attacks do factor into Offensive CR.
I actually spent a couple weeks working on RFP attack. What I found fit my model was factoring it into the damage part of Offensive CR. I multiplied the average HP of one PC at the target CR level by an RFP Modifier (1.5 in my model) and then multiplied the result by the probability of hit (i.e., by hit, DC or other attack vector). For example a 40% hit probability uses a 0.4 mutiplier. This method brought all RFP examples I could find quite close to the model curves.
Again, this based on my average model, not the peak damage model in the DMG.
Hello! I've been away from monster analysis for a while but I am considering coming back to it again now. If there's community interest. Do you think there is?Like I said, I would especially love to hear from anyone who has analyzed the numbers- maybe [MENTION=84774]surfarcher[/MENTION]?
What was clear to me in my pre-DMG analysis was that these all seem to be treated as "removed from play" (aka RFP) attacks. My analysis used average damage rather than peak damage, which the DMG method uses. But even so it seemed pretty clear to me that RFP attacks do factor into Offensive CR.
I actually spent a couple weeks working on RFP attack. What I found fit my model was factoring it into the damage part of Offensive CR. I multiplied the average HP of one PC at the target CR level by an RFP Modifier (1.5 in my model) and then multiplied the result by the probability of hit (i.e., by hit, DC or other attack vector). For example a 40% hit probability uses a 0.4 mutiplier. This method brought all RFP examples I could find quite close to the model curves.
Again, this based on my average model, not the peak damage model in the DMG.
I believe it's actually relative to target CR.That's basically what I was getting at - there is no exact measurement of how petrification affects the targeted character, so if there are good chances to avoid it there is no measurable effect upon CR.
As a rule of thumb, like with quick stat-ups, this actually works out pretty well. In most cases anyway.When I am beefing up a monster, and I get into this type of situation that is not listed on that chart in the DMG, I simply round up. In other words, if the defensive CR rating is 2 and the offensive CR rating is 3, the average is 2.5; I then round up to 3.
Not a very statistical analyses, but it has worked for me so far (Party is level 12)...
Did you hear back from him?Well, for the record, I just tweeted Chris Perkins about it. We'll see if he replies.