Insight's Dark Sun: Burning Sands Campaign [OOC]


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Wild Talents
Just to keep this from getting messy, everyone PM me a link from Invisible Castle with a d10 roll. I'll list everyone's Wild Talents here.

Amica: Mental Tools
Brandis: Know Direction
Kesh: Body Equilibrium
Korg: Telekinetic Grasp
Zimno: Psionic Image
 
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Sorry, I don't understand what you're asking here.

IIRC, 2e psions (and psychic warriors) in Dark Sun didn't get a Wild Talent, they just got an extra power. I think Shayuri was asking if there's anything similar here (i.e. psionic characters can pick their wild talent or don't get one or something like that).
 

IIRC, 2e psions (and psychic warriors) in Dark Sun didn't get a Wild Talent, they just got an extra power. I think Shayuri was asking if there's anything similar here (i.e. psionic characters can pick their wild talent or don't get one or something like that).

No, you just roll for one like everyone else as far as I can tell.
 

Hehe, sorry again. Wild Talents used to be goodies that only otherwise non-psionic characters got.

But okay then.

Roll 1d10 = 4
Roll Lookup

Now, onto the next item. Theme. I'm interested in Primal Guardian and Wasteland Nomad, to start with. What do those two themes entail?

You can email me at samminmax@gmail.com if you'd rather do it that way.

Finally, the Elan Heritage feat. I will paraphrase it here.

Basically, it's a feat you can only take at 1st level, and can't retrain out of (without a -real good- story about why) that grants the Immortal origin, for the purposes of effects that affect that origin, and Telepathy 5...similar to what Kalashtar have. They gain a racial power called Elan Resilience that gives them an interrupt that grants damage resistance equal to their intelligence modifier once per encounter. That increases by 3 each tier.

However, there are several other feats, at each tier, that key off of Elan Heritage as well, making it a 'gateway' feat. There's also a paragon path that keys off of it.

The fluff of elans is that they're humanoids who have undergone a process that destroys their biological bodies, and creates a new body composed entirely of psionically manifested matter. As such, any humanoid race can take the Elan Heritage feat.
 


That is Mental Tools. I will update the "Wild Talents" post on p. 5.

Finally, the Elan Heritage feat. I will paraphrase it here.

Basically, it's a feat you can only take at 1st level, and can't retrain out of (without a -real good- story about why) that grants the Immortal origin, for the purposes of effects that affect that origin, and Telepathy 5...similar to what Kalashtar have. They gain a racial power called Elan Resilience that gives them an interrupt that grants damage resistance equal to their intelligence modifier once per encounter. That increases by 3 each tier.

However, there are several other feats, at each tier, that key off of Elan Heritage as well, making it a 'gateway' feat. There's also a paragon path that keys off of it.

The fluff of elans is that they're humanoids who have undergone a process that destroys their biological bodies, and creates a new body composed entirely of psionically manifested matter. As such, any humanoid race can take the Elan Heritage feat.

I don't have a problem with that. Telepathy 5 would be the same as what you have now; it wouldn't increase an existing ability. Other than that detail, go for it.

I'll PM you about the themes.
 

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