Yay! Now I feel less bad about the whole two concept thing.![]()
Does that include the psion?
Sorry about my ignorance...I hope to pick up the book tomorrow. They were out last time I went by...
Sorry, I don't understand what you're asking here.
IIRC, 2e psions (and psychic warriors) in Dark Sun didn't get a Wild Talent, they just got an extra power. I think Shayuri was asking if there's anything similar here (i.e. psionic characters can pick their wild talent or don't get one or something like that).
Roll 1d10 = 4
Roll Lookup
Finally, the Elan Heritage feat. I will paraphrase it here.
Basically, it's a feat you can only take at 1st level, and can't retrain out of (without a -real good- story about why) that grants the Immortal origin, for the purposes of effects that affect that origin, and Telepathy 5...similar to what Kalashtar have. They gain a racial power called Elan Resilience that gives them an interrupt that grants damage resistance equal to their intelligence modifier once per encounter. That increases by 3 each tier.
However, there are several other feats, at each tier, that key off of Elan Heritage as well, making it a 'gateway' feat. There's also a paragon path that keys off of it.
The fluff of elans is that they're humanoids who have undergone a process that destroys their biological bodies, and creates a new body composed entirely of psionically manifested matter. As such, any humanoid race can take the Elan Heritage feat.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.