SelcSilverhand
First Post
The goblin child scurries away as fast as his little legs can carry him as soon as Johanel releases him. The three of you thread your way back out past the numerous piles of garbage until you are once more on the street. Picking the largest of the streets available you continue onward. It isn't long before you pick up the sounds of voices shouting, cawing, braying, and a dozen other noises. Turning a corner you see one of the larger buildings you've come across thus far in Khyber's Gate. The structure rises two stories, all the way to the roof. The front has massive double doors and wide windows, though there is no glass in the frames. Through the openings you can see several different races mingling together. Gnolls, Harpies, goblinoids, ogres, and even the hulking form of a minotaur. A large sign out front depicts a goblin face eating a leg of meat. A word in common, scrawled as if in afterthought, reads Shamukaar.
Approaching closer, you can see that the various monsters inside are gathered around tables. Many of them have large iron tankards or mounds of unidentifiable food piled in front of them. An errant breeze blows past the establishment bringing with it a powerful stench. Beyond the general din of raucous voices is the sound of drums pounding out a rhythm. Despite the presence of races normally considered embittered enemies, there are no signs of hostility from any of the groups within.
Approaching closer, you can see that the various monsters inside are gathered around tables. Many of them have large iron tankards or mounds of unidentifiable food piled in front of them. An errant breeze blows past the establishment bringing with it a powerful stench. Beyond the general din of raucous voices is the sound of drums pounding out a rhythm. Despite the presence of races normally considered embittered enemies, there are no signs of hostility from any of the groups within.