Into The Depths


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Halford

First Post
OOC: Umm, wow, okay, thats probably a variant rule you should make people aware of before character creation Reveille.


Initiative roll 2. (1d20+5=22)

Arv five foot steps back through the column of mist, which he can see through perfectly, and uses it to hide.

Erf's hide check. (1d20+19=20)

He then fires off two bolts at the armored skeleton and both bolts hit home. They do not seem to deal much damage, but again manage to distract the skeleton.

[Sblock=Attacks]Assuming that Erf beats the skeleton in initiative both bolts will strike home, since it will still be flatfooted and taking the -5 AC penalty from Erf's first shot. The first shot hits continueing the -5 penalty for another round and allowing the second to hit. Each hit deals 4 points of damage after damage reduction 5/Bludgeoning. If the skeleton tops Arv on initiative I will edit this accordingly. FYI he used disrupting strike on the first shot and when that hit switched to death's ruin - which is why he rolled an extra d6 on the second shot. If the skeleton spotted him Spot DC 22 I think due to distance then he does one less point of damage on the second shot and the skeleton does not take the -5 AC penalty.

Rapid shot. (1d20+10=16, 1d20+10=14, 1d6+4+1d6=9, 1d6+4+1d6+1d6=9) [/sblock]
 



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