Into the Woods


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Kobold Stew

Last Guy in the Airlock
Supporter
Albrecht swings at the grappled creature, but is unable to find any purchase with his axe, and he misses again.

OOC: Wisdom save vs. DC 15 1d20+1=4. Ugh. Disadvantage and movement halved.

Attack 1d20+6=11 ugh. (Rolls done slightly out of order, but result is clear. That should be with disadvantage, and 11 is lower than 24.)
 

Neurotic

I plan on living forever. Or die trying.
Umbril calls his echo close and both of them swing incredibly fast. The sound of slices come nearly on top of one another and even with minor cuts from each, the damage accumulates.


OOC: Short version:
without advantage: to hit 15, 26, 14, 16, 19 with damage 9, 11, 7, 7, 9
with advantage : to hit 15, 26, 18, 23, 23 (same damage)

Attack + Bonus hand offhand attack + Unleash incarnation echo attack 1/3
Scimitar attack; damage: 1D20+6 = [9]+6 = 15
1D6+4 = [5]+4 = 9
1D20+6 = [20]+6 = 26
1D6+4 = [2]+4 = 6
1D20+6 = [8]+6 = 14
1D6+4 = [3]+4 = 7


Crit damage: 1D6 = [5] = 5

Not sure if grabbed counts for advantage, but there should be some flanking included
Advantage from flanking: 1D20+6 = [6]+6 = 12
1D20+6 = [19]+6 = 25
1D20+6 = [12]+6 = 18

And incredible rolls for the second attack (redundant 19 and 20 )

Action surge attack + Unleash incarnation echo attack 2/3
Action surge (with adv?): 1D20+6 = [10]+6 = 16
1D20+6 = [17]+6 = 23
1D6+4 = [3]+4 = 7
1D20+6 = [13]+6 = 19
1D20+6 = [17]+6 = 23
1D6+4 = [5]+4 = 9
 
Last edited:

mips42

Adventurer
At the flurry of blows from Umbril and his Echo, the creature emits a horrible, gurgling, mournful howl. Turning its gaze briefly to the skeletons cowering across the patio, it reaches out withered hands and the skeletons burst into bits! A dark wave of energy flows like smoke across the space and settles into the thing. It then turns its attentions back to the foes in front of it.
It turns once again to Albrecht and opens its mouth wide, sucking the very life out of the Dwarf!

OOC: Skeletons are no more.
Drain life: 24=[20] + 4 Damage = 14 Necrotic.

@jmucchiello Terry's turn
 



JustinCase

the magical equivalent to the number zero
Bimpnott frowns as the monster keeps on doing his magics, despite the firbolg holding it fast.

"Quiet!" he roars, and it's as if the very air around them seems to obey his command and not a whisper can be heard.

OOC: Using the last of my Ki to cast Silence centered on the undead creature, Hopefully preventing it from casting more spells.

It's a 20-foot radius sphere, so flanking allies are also inside the Silence zone. It lasts as long as Bimpnott concentrates (up to 10 minutes).
 




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