@jmucchiello Yes, the doll looks damaged. Whatever the opposite of a glass cannon is, this is what the doll is. It is hard to hit and hard to hurt but doesn't hit back really hard.
Dex save (with Disadvantage) +4=23 +4=16 The doll somehow makes it's save.
Break grapple attempt (with Disadvantage) +4=19 +4=6. I will presume that the escape attempt fails. @Kobold Stew it is your turn.
It's reached the point of being naughty word annoying. It's been 8 rounds. 8 round fights should be epic. This is not epic. I don't remember anything about what we doing before this fight started. I think we wanted to find somewhere to try a long rest. But this thing disappears and reappears so much I doubt we can assume anywhere is safe to rest.
Albrecht's axe cleaves through the doll-like figure, causing splinters to fly across the room. But they are not splinters. Bones, sinews, and the cruel laugh of the creature have burrowed into the ugly dwarf's brain, and he is furious with the trouble this creature has caused him and his companions.
It falls silent, at the floor beneath their feet. A nuisance that had challenged them all. The room is still and quiet.
The Dolls' carcass, now not much more than torn bits of cloth and straw, falls to the floor , limp. As you sigh in relief, a warped figure, black, red, and twisted crawls out of the lump. Three burning red eyes peer at you briefly and then, with a sound somewhere between nails on a chalk board and metal being torn apart, the thing is torn to shreds and disappears in a thin wisp of oily black smoke.
"That was weird," Bimpnott states, simultaneously relieved the doll is gone and frightened by the warped three-eyed figure.
"That boy can't be alive anymore if he went here," he agrees with Albrecht, remembering the many times he himself has now almost died in this place. "If his body is here, we need to find it and give it a proper goodbye, however."
His large eyes look around again, scared.
"But maybe he's not here?" Bimpnott says hopefully.
The refuse pile in the corner is only the remains of a long bench, a portion of which Albrecht smashed earlier, stretches the northern wall of this extended waiting room. On the southern wall, two large oak doors stand closed. A tree is carved upon the door with leaves carved at the end of each branch, saying the names of each general that had served and lived within the manor, including their years of servitude. The Generals names appear from the earliest at the top to those later further down. The last name on the tree says “General Oscar Montarthas”; there are no more.
Now that you have a moment, you also find a small chest tucked under the bench.