If the OGL controversy in January represented Wizards and Hasbro executives’ hubris in being able to strongarm its titanic grip on the TTRPG industry through the sheer force of
D&D’s cultural dominance, then these layoffs are a mirror to how little that financial dominance means when it comes to
safeguarding the workers that helped establish that success in the first place. Two tales of corporate greed bookended what should’ve been one of the greatest years for
Dungeons & Dragons the game has ever seen—more popular than ever, more accessible than ever, more culturally relevant than ever—and in doing so transformed it into a golden era sullied with dark marks, overshadowed by grim caveats, a reflection that those with the most power in these spaces never really take the lessons they espoused to learn from their mistakes.