(IR) Announcing a New Strategic Roleplaying Campaign of Epic Proportions!

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Serpenteye said:
You are free to concieve of a more convincing rationale, but my ruling stands as a firm solid No. (:))

No, I think I'll leave you alone on this one. :p I might argue the finer details of your in-game rational, but your out-of-game one is entirely reasonable, and about what I expected- no, magical research isn't transferable, and yes, you could spend your own PPs on other people for industry and tech, but there's no direct gain. I would ask about the second point- could I, for example, negotiate with an Infiltrator faction to infiltrate territory X and pass on the info for me; in exchange, I'll pay for the insertion cost, or such-and-such many regular PL's. If I get this right, since regular PL that aren't converted to armies can represent any number of things, including money, this is a reasonable system.

One thing I did want to add, and didn't have time for, was that I think it would be cool (and, perhaps more to the point, balanced) to allow people to cast high-level spells over multiple factions if they both have the capability. For example, both Celene and the Mare Mysticum (a purely hypthoetical alliance, I assure you) have access to 10th-level spells and X and Y number of Epic PLs. Alone, they could cast a certain number of 10th-level spells per turn; together, their mages wreak untold devastation!

Very often in fiction, paticularly in the history of a world (random thought: after we wrap this up, run an RPG game set in post-IR greyhawk, if there is one), there's a line about "The mages of Elves and priests of men combined their power to..." etc., etc. and it would be great if we could throw that sort of thing in here.

To return to something you said earlier, perhaps small mage-centric factions like the Circle of Eight should have a Researcher trait, to go along with the small rogue-centric Infiltrators, allowing them to get more bang for their epic PL buck. This would allow them to compete with their larger neighbors in a way similar to the way Infiltrator does. This may or may not be required, depending on how you "stat out" the territories and forces they control.

Some thinking aloud: Your output is Industry and the number of PPs you generate, basically. So what is trade with other countries? The scale actually seems large enough for business to matter a little (hey, each turn is a quarter!), but on the other hand, not matter that much. Probably best to keep it abstract. Although it occurs to me that one way to represent trade is to voluntarily trade some control of a territory. So the Kevelond League gets 1 point of a territory of the Baklunish league and Baklun gets 1 point of a territory. There's no real benefit to either side, but it makes the co-dependent and might be a good sign of trust, a gesture of goodwill, a strengthening of bonds, etc., etc. It may or may not be worth doing in any case. Any other thoughts on the matter?

Edena- Thanks for the historical and first-hand view of trying to run this thing. I like to think I would have been careful and polite before, but I must admit I never actually thought real hard about the out of game logisitics of the IR. Thanks again to Serpenteye, doghead, William Ronald, Edena, and everyone else who takes some time to pitch in.

As an aside, I'm assuming anyone who made their e-mails available to be contacted about the IR doesn't object to having them up; as I eventually figured out from others on this board, the logic runs that there are programs scanning messageboards and other likely places for e-mail addresses and adding them to spam lists, and they can be fooled by changing the usual [username]@[domain].com format. So by all means, feel free to post the e-mail addresses in this list I compiled, but on this messageboard I've picked up the habit of [dot]ing my .s and [at]ing my @s. :)

Edit:

Something to add about e-mails, other messageboards, and assorted private communication: these boards, with the spoiler (which creates blacked-out text) and sblock tags (which creates a hideable/revealble section like I've been using for the e-mail list to save scrolling) can also be used. So if I wanted to send a secret message to Iuz, I could do this:

Message for Iuz's eyes only:
[sblock]
Dear Iuz,

Go suck eggs, you Vecna wannabe.

Love,

Celene
[/sblock]

With no offense intended to the Vecna wannabe in question. :p

The disadvantage of this is that, while no one can see what I've written to Iuz (assuming we're all good boys and girls and don't peek), they can see that I have communicated with Iuz. I also consider having stuff on the boards a virtue, so historians without access to individual e-mail accounts can reconstruct things post-apocalypse. :)

I should ask, Serpenteye, 'cause I've been wondering: do you want to see our inter-player communication? You have to read it, which is more work, but it might save you from being blindsided. The main reason I mention it, really, is that spying on someone generally include knowing whom they diplomacize with; I think it would be cool if Infiltrators got forwarded the occasional e-mail. :) I had assumed you would want to, and my plan was to e-mail the player in question and then post the correspondence under [sblock] tags with a "GM's eyes only" note. It ends up on the board, and the GM knows what I said, but no one but he and the recipient knows who the recipient is.

This might be a good way to do all GM-player secret communication, since it means Serpenteye doesn't get deluged with e-mails.
 
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Airwhale said:
Hey Zelda,

Maybe we could work together? I have never played an IR before and frankly, it's a bit intimidating.

I'm not too familier with the world of Oearth. I'm looking at the celestial folk (can't remember there name right now) or maybe the spelljammers? With so many evil folk out there, perhaps it would be good to get a few more neutrals or good folk in? Anyone have a suggestion on what might be fun to play? I'm really up for anything.

That could be fun. I don't have much experience with those factions of Oerth that are left. (well few I am, but they are the minor ones).
Heavenly empire oriental theme is pretty cool, but also something that would need a bit more information to on for me. I am not really informed about oriental mythos.

Some of those off-map factions might be cool too, not much is know so we'd need to ask Serpentseye what he has determined about them, and how much is up to players.

I like Lyrn myself, must be the name. Can be claim that one?

If we play good faction I presume we get our ass handled to us very soon. :)

Never know though, these things are unpredictable.

Well, unless you want sometthing more "on-map" I'd like to claim following:

The Celestial Imperium (Major faction) (Off-map to the west) (Neutral)
Lyrn (Major faction) (Off-map, WAY to the west) (Unknown)
Ishtarland (major faction) (Off-map, westward) (Unknown)

(it's just shot in the dark, they just happen to be western. problem is that they are all major factions, not sure if that's too much)
 
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Serpenteye, it is necessary to create an SN on Nothingland to PM me there.
Once you have created an SN, just find a thread of mine there (there is one in the Traditional Games forum, and it is about this 5th IR) and click on my SN. Then you will see the option of PMing me.
Until you do that, I cannot communicate privately with you.
I would like to privately communicate with you as soon as possible.

I am still working on getting an e-mail. Effort ongoing.

I am struggling to understand the rules on page 13. The rules are not clear to me on a number of points (but this reflects on ME, not you ... and the obligation is on me to understand, obviously.)
I will do my best to learn the rules, and to ask the minimum number of questions.
I'm still going to totally mess up on Turn 1, I'm guessing.
I feel like I did when I played my first game of D&D back in 1977, and it was all fun and new and exciting (and terrifying, too) and I didn't really know what I was doing at all!

Serpenteye, I am staggered at what you have taken on. And how calmly you are taking the initial pressure and set-up. It is nothing short of astounding, and you have my genuine kudos.

And Guilt Puppy, I am staggered by that map. Gods, that have been a lot of work to set up. And setting up still. I'm rather humbled. The amount you and others are putting into this: I'm just staggered. All I can say again is: kudos to you.

I will do what I can to convince someone to play the Kevellond League (and Lortmil League and Ulek States if possible) and the Nyrond-Urnst Confederation. And Greyhawk. I think it is very important that someone play those countries. I really do.
And if I cannot do so ... well (and LISTEN UP, FOLKS) I am guessing that you, Serpenteye, will play those powers VERY AGGRESSIVELY (read: some of us are going to get SQUASHED) starting on Turn 1.
Why?
Because if ... I ... were running those greatly threatened Powers, I would play aggressive! The best defense is a good offense, and those powers are certainly on the defense!

So, guys, think about it: either we get someone to play them who may or may not play them quietly and carefully ... or Serpenteye plays them, and he uses them to NUKE us on Turn 1. Which would you prefer, folks?
And if you don't believe Serpenteye would do just that, think again. I ran the 3rd IR, and he was one of the most aggressive players in the game. He and Mr. Draco made the Union of Oerth into the great power it was.
In other words, SOMEONE NEEDS TO PLAY THE KEVELLOND LEAGUE, LORTMIL LEAGUE, ULEK STATES, AND THE NYROND-URNST CONFEDERATION. BEFORE SERPENTEYE GETS HIS GREEDY HANDS ON THEM!!!

Just a thought there ...

Now, I've got to go back and read the rules on page 13 again. (and again, and again, until I understand them. I won't totally understand them, and I will learn my mistakes soon enough, in the actual game! And that's ok, and how it should be. Or, at least, how it always is, with a new game! (sheepish look))
 
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To Zelda and to Airwhale

Take a look at this map: http://members.aol.com/cathbhadhx/tsroerth.gif

As you can see, both the Empire of Lyrn and the Celestial Imperium are HUGE empires, each the size of the entire Flanaess!
I believe both are Major Factions. Powerful Factions.

And I'm guessing ... guessing! ... that Serpenteye will only allow you to choose one of them, because they are such Major Factions.

He may or may not allow one of you to also have smaller Ishtarland. I don't know. (Note the nearby lesser but still large nations of Enllaves (the Tribes of), the Red Kingdom, the Tharquish Empire and the Tarquis Dominions ... I don't know if any of these are claimed, or what their power level is.)

All I can say is this:

I would feel whelmed just playing one Major Faction (I am playing one Major Faction: the Drow of the Flanaess, and I AM feeling whelmed, since I'm still studying the rules on page 13 with great frustration.)
I wouldn't dream of claiming 2 or more Factions. I don't think my nervous system could handle it. I mean: yes, I once ran the 3rd IR. But since then it seems ... well, let's just say I admit to being a newbie all over in this 5th IR, and do not presume to know anything until it is knocked through my thick skull! :)
I most certainly wouldn't attempt to claim 3 Factions. I'd have a nervous breakdown. The rules on page 13 clearly indicate it would be a paperwork nightmare.

So, Zelda, I'd claim Lyrn and the Celestial Imperium and Ishtarland at my peril. I wouldn't do it. I couldn't do it! Maybe you can do it (anyone who can speak and type fluent Finnish AND fluent English is a lot brighter than Yours Truly, and I mean that), and Serpenteye will let you, but I sure couldn't do it in your shoes!

- - -

Airwhale ...

If there is a western faction you'd like, you could divy up the western nations with Zelda.

Do not believe that being far to the west makes you safe! That is not true!
Out of sight is NOT out of mind. Anyone can look at the map above and see where your country is! And they WILL.
We will not sit around and let you develop 10th level magic and nukes while we do nothing. No way! It isn't going to be that easy for you! :)
 
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To Zelda (and to Airwhale and anyone else, if they select an off-map power)

There is information, but it's scant information. I don't have that information handy.

Could someone else help Zelda here? Zelda, William would have the answer to your questions, and you could e-mail him. Perhaps others here could answer her question above on-screen?

Serpenteye said to be free with our imaginations. And those western nations are poorly defined.
I see no reason why you couldn't make up an enormous amount of stuff: great stuff, imaginative stuff, neat stuff, and just write it all down on-screen, and e-mail a copy of it to Serpenteye as gamemaster.
Why not?
It's your power! Be creative. That's what Serpenteye says he wants!

I mean, consider Lyrn. It's the size of the Flanaess. It's just gotta have all sorts of neat and interesting quirks and peoples. Maybe a different surprise under every rock! It's own history and culture. Perhaps, it's native people aren't human or elven or dwarven or any of that, but a strange people from the Monster Manual!
Anything you want them to be! Why not?! :)

Zelda, read my post above yours above again. I added some stuff.
 
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Edena, is the email thing like your chosen style of typing? You'll never say what the problem is?

Cause, ya know, I could make 500 email accounts and you could just "pick one" if you want. It wouldn't bother me.
 

Not at all, Creamsteak.
I just decided safe was better than sorry. I didn't want to offend anyone, so I totally deleted the e-mails. I will put them back on a permission basis, case by case.
I have an almost complete list in my private word processor, and intend to send the list to Serpenteye as soon as he PMs me on Nutkinland and enables me to do so.
Or, I could PM the list to you and you could send it to him (in which case, please post to my thread in Traditional Games in Nothingland, and I'll PM you based on that, and then you can e-mail it to Serpenteye.) Because Serpenteye has requested I get it to him ASAP.
Just trying to help here. And to be careful not to offend or break any rules I didn't know about.

In fact, I'll go to Nothingland now, and attempt to find your SN, and PM you with the list. I want to get that list to Serpenteye ASAP. I'm just trying to help Serpenteye however I can (feebly as that may be, I fear.)

EDIT: I sent you the PM, Creamsteak. Were you able to receive it, and send it to Serpenteye?
 
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Zelda: Lyrn - it's Lynn according to the map I've been looking at isn't it(unless it's *ahem* a cartography error by lazy acolytes). If someone does claim the Empire of Lynn, I'd appreciate it if they'd go over my faction notes post and either let me have a chance to change my faction's interaction notes with Lynn - which, to be fair, aren't much in the notes. If Lynn is an expansionist civilization based upon someone's idea of Environmentalist Borg though, that's probably going to make a difference in the way the Mysticum Alliance thinks about its nearest neighbors to say the least. Right now I'm writing up myself as a sort of vast sleepy homeland of the elves filled mostly with OG Elves (capitalized) of Great Power (likewise). They could probably do stuff as long as they took their prune juice in the morning and lots of arthritis medicine. A more dangerous neighbor would suggest a more vibrant and youthful Mysticum though, as more younger elves and half-elves would have hearkened the call to protect the homelands. So, anyways, since we haven't started yet I'd appreciate an hour or so to heads up and revise.

General Power Level Concern: I agree with Forsaken One, I think a more...sedate pace and power level might be in order in this IR (based solely on my reading of the 3rd IR) - I'd much rather have a game where we each spent long turns trying to get our plans in motion and achieve our ends rather than a nukefest of some sort. Disorderly factions having to spend power to move and being resistant to outside influence sounds fun.

Researcher trait: I think that might be a bit too scary, seeing how (as I understand it) certain nations will already be getting bonuses to their magic of various flavors thanks to the Arcane or Clerical (or did I misread/misremember?) traits. Stacking something like that would be obscene, though I think that there should be corresponding (but rare, who on Oerth has it besides Murlynd?) trait for technology.

Edena: Would you be interested in a GMail account? I've got six to give. Take it anywhere :) I might even be able to tentatively set the thing up by bouncing myself invites, letting someone else bounce you the info via NLPM, and then you'd just sort of kick the password into submission. Or we could do it here and hope everyone on ENWorld is a nice person, I think they all are. Except me, except when I'm playing old elf hippies.

Now, I've got to reread the rules too. Because it's all Greek to me, and I barely speak Frat.
 
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Yep, it would be kind of over my talents to play three major factions. Though since I know very little of that far land some of them might not be major except in the sense that they got a lot of empty wilderness. Big doesn't always make great.

That aside. Oriental-esque is not really my thing.
Since I am considering joining forces with Airwhale, it might still be interesting to have more than one land between two players. Not that they have to be both major. Just kind of being more safe than sorry. Other players might chime in and grab all that's left.

I am not so much into spelljamming either. I found it kind of confusing during my 2nd edition days. But both might work pretty well with Airwhale, dunno that.

I am not really very bright what comes to strategic gaming, never played risk or much civilization for that matter. It would be interesting to give this a try.
I still have most of the rules to read too. :)

And Edena, hehe, my English is far from good.
 

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