Paxus Asclepius said:[sblock]As it's to the advantage of the Wolf God to make these discussions public, I'd prefer to continue on the boards.[/sblock]
"My master's intentions are, broadly and simply speaking, the following: He intends to make the strongest nation possible. To this end, it is his practice to assign individuals to professions for which they are suited; as you can see, my own heritage ensures that I am a capable diplomat, where my honor guard is chosen from those whose race grants them martial prowess and discipline. Equally, he builds his nation with those social elements which suit strength and solidarity; a unified church and government, the dissemination of only that knowledge needed for tasks to be properly carried out, et cetera. His ultimate intention is that all shall give as best they can, receive all that they shall need, this being carried out under the infallible eye of his divine ministry.
What you are in truth asking, though, is how this affects the people of Nyrond. Certainly, the Wolf God would desire to bring his practices to them; two or more strong nations welded together are stronger than one alone. However, it is by no means his intention to force this upon your people. Union can only benefit either party when both wish it, and he knows that any attempt at annexation would be met with unwavering and highly capable resistance. It is precisely that resistance which he wishes to benefit from; if you are not as mighty as he, yet you are still mighty, and close to his borders. Even the slightest non-aggression pact still means that both our nation and yours need not waste strength against each other; the proposed mutual defense treaty would free your people, and my master's, from much fear of assault. The Treaty of Erelhei-Cinlu proposed by the Velsharess would do even more, but I understand and accept that you do not trust all who have accepted this treaty.
In short, my master sees that you and he will both benefit by joining arms to oppose those who might attack either of us. He assures you of his absolute sincerity in this matter, and grants every assurance that he will do his utmost, both diplomatically and militarily, to ensure that, should you agree to this treaty, your borders shall remain inviolate to any and all aggressors."
Rikandur Azebol said:isn't Tempest the greatest competitor to Iuz ? I can foresee great struggle incoming...
Serpenteye said:I'm not really going to take the feats and skills of your characters into account in the IR. They are useful for role-playing and descriptive reasons but not for the game-mechanics. That said... sure you can.
Thank You DM.Bugbear said:Iuz may send whomever or whatever he wishs of course. But I reccomend that your demonling delivers his message and leaves without waiting for Rhynnon's return from Ekbir.
I used the figures that said that the Flanaess was something like a 25% pie slice of the globe I think. That suggests I was sort of pushing it by spreading it out even as much as I did - there's plenty of square miles in there, but an awful lot of the map is taken up by enormous interior deserts apparently already so I went for something a bit below the size of Hepmonaland just so that those "island kingdoms" could be diverse and perhaps even densely populated. Basically it amounts to thinking about what crappy weather Oerth would have if it's got less than 65% water in there - which might be easily waved off as Beory's mediating influence except there's all those nasty deserts and more importantly she's um...gone I guess. Really, if Hepmonaland hadn't been filled in already I look at the map and go, "That island doesn't make any sense- it should be a part of the "middle" landmass."William Ronald said:James, I like the map. However, I think that you might have missed one of my points. Comparing the inset map in the Living Greyhawk Gazetteer book, there is room for continents roughly the size of North America and South America across the Solnor Ocean from Aerdy. So, if your islands are the continent, there is still too little area covered by them to represent a flat map for a world the size of Oerth. I should have the Aquaria download soon, but I like Aestii and your description of it. (I recognize the source, being somewhat of a history buff.) The continents could be held as lands for future players. (The map you initally had covered less territory than the LGG inset map.) I can also come up with better names for two such continents or one large one. We may need more land for new players, so such territories probably won't be in play until later on. (Not all of Toril was in play in the 1st and 2nd IRs, so it is logical that other areas will get into the turmoil later on.)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.