Small God of the Dozens
One of the beauties of Trophy is how integral the shape and teleos of the adventure is to the format. It's an elegant little system that way. Incursion design focuses specifically on a central theme and evocative description, all hung on a super-simple framework. Anyway, I thought it would have worked very well. Next time perhaps.Cool. Using an obscure system that the judge(s) might not be familiar with is always a risk in IRON DM (since the judges won’t follow links in an entry). That doesn’t mean it can’t be done and done well, of course. The trick is to make the shape of the adventure clear in stead of focusing overmuch on the mechanics. Which should be the case, anyway.