Let Slip… (A
Villains & Vigilantes Adventure)
- Simple Plan
- Credit Due
- Dogs of War
- Poor Reception
- Last Knight
- Reality Breach
The PCs (in their civilian identities) are at an annual charity event at a museum that brings low-income families in to mingle with the rich donors. They may be a wealthy donor, a journalist, a museum employee, a cater waiter, a social worker, etc. . Some PCs might be back at HQ and will be called to the scene by their companions.
Recently assistant curator Myron Cocks went viral for referring to the event as the “
Poor Reception” in a backfired Twitter pun about the notoriously bad cell reception in the building. His subsequent “cancellation” got him fired and his boss took credit Cocks was due for the work compiling the show which the event will inaugurate. Cocks also sees his boss Taylor Makepeace as due credit for giving him the museum’s social media to handle without more pay and demanding “Quipy irreverent tweets for the youth market!”
The show is a collection of artifacts related to King Phillip of France and his persecution of the Knights Templar for devil-worship and treason (though historians agree it was to confiscate their wealth and property). Among the artifacts is the Sarcophagus of the
Last Knight, supposedly the only templar to escape and later died under mysterious circumstances.
During the event, the PCs should witness head curator Makepeace arguing with Cocks and calling for security to kick him out—security does not come, a sign something is wrong. Almost immediately, the event is attacked by the supervillain group the
Dogs of War.
These 13 rogue anthropomorphic super-soldier dogs are genetically enhanced and partially bionic. They refuse to submit to the government that experimented on them and have mixed feelings about humans. Cocks gave them information to bypass security and make sure the silent alarm is disconnected, so they might rob the event. The Dogs have promised not to reveal Cocks’s role, but if the robbery goes sideways one of the angrier dogs might let it slip. Cocks wants revenge but also gets a cut of the take.
The Dogs feel a kinship with the Knights Templar due to their betrayal and are named for their founders and early members.
The plan is to keep the four entrances to the gallery guarded, while two of the Dog soldiers gather valuables from guests, three gather the delicate artifacts, and the remaining four keep watch—surveillance from the roof, security office, walking the halls. They will then escape via the subway station at the basement level of the museum. The poor reception in the museum will keep victims from calling the police.
This
simple plan is complicated by two things, the presence of the PCs and the accidental awakening of the last of the Knights Templar.
The robbery plays out like a hostage situation, with PCs having to figure out how to escape the gallery to clandestinely change into supersuits and (even if they don’t have secret identities) keep innocents from being hurt. The Dogs of War are a contentious lot, displaying the range of behaviors of a whipped dog—some seeking approval from their hostages, others ready to bite out a throat for some imagined slight or unpleasant scent.
During the robbery, Cocks will purposefully cause his former boss to stumble into Sir Archamband, the fiercest and most short-tempered of the Dogs, and the mercenary will savage him, causing his blood to splatter onto the inverted cross on the sarcophagus, awakening the spirit of Jacques de Molay, who possesses the curator. (If there is an occult power superhero in the group, include Makepeace as a ghost while his body is hijacked).
Molay is a mastermind and meant to fill the role of nemesis for the PCs. He has lived 11 lifetimes since his apparent death in 1314, and this, his 13th, will allow him to complete his goal of breaking open a
reality breach and allowing Hell to reign on Earth. You see, bitterness at what happened to his order had him turn to evil.
Concealing his new identity, Molay/Makepeace observes both the PCs and the Dogs. In attempt to manipulate and gain allies, he uses his tactical acumen to help the PCs defeat/capture the Dogs, but later he will break them out of prison and recruit them (using the connection they feel to his knightly order) as his new knights to punish the fallen world and trigger the apocalypse - using them to complete the steps to accomplish that goal.
The PCs will have to try to stop them.