IRON DM revival!

OK guys, your set of ingredients:

Fine sand
Shadow Dragon
A dead God
Unusual coins
Githzerai Monk
Maintaining balance
*******************************************
Shadows of Insanity


An adventure for higher level D&D characters ( figuring around 15th)

Background
**********

To the west, deep beneath the fine sands of the Burning Desert lies the ruins of a temple once dedicated to a god now long dead. With the death of the god, whose name is now lost to time, the temple sunk deep beneath the sands, coming to rest in a large cavern deep in the underdark. It was many, many years ago that a young shadow dragon, Mathalynix, took up residence in the temples now shattered sactuary.

As years stretched into decades, Mathalynix settled into his lair, and attended his second favorite pass time aside from hoarding treasure, namely meddling in the afairs of others. Evil to the core, the wiley Shadow Dragon has been manipulating his underdark neighbors, both directly with slaves and indirectly, in various ways to enrich himself and keep them at each others throats. This was great fun until a group of mindflayers descovered Mathalynix and assulted his lair. Rather then kill the Dragon, the Mind Flayers mentally enslaved Mathalynix and his slaves, figuring to turn the dragon on local Drow and Snifvneblin villages.

Fate would intervine here in the form of a group of Githzeria Monks who on Rrakkma, had come accross what appered to be an illithid outpost. Unaware of the Dragon, the Githzerai Monks attacked the illithids in the temple. The illithids on the defensive and anctious to test thier new "weapon", turned the Dragon apon the attacking Githzerai. Though successful in destroying several of the attacking monks, something went horrably wrong and the Illithid lost control of the now enraged Dragon. Mathalynix's mind, free of the mental control, descended into madness, destroying many of the Illithids and Githzarai before they could escape.Once his temple was secure again, he imprisoned the surviving Monks to question them. One lone Githzerai Monk, Zert, managed to escape into the tunnels and to relative safety with a handful of unusual coins. This was several days ago. Mathalynix, wounded in battle, now recouperates in his sactuary, plotting the destruction of everthing within his reach. His dementia slowly eating at what is left of his sanity.

Hooks:
******


1) In an underdark campainge, mathalynix represents a real threat to the PC's community. They can become aware of this threat by either finding Zert baddly wounded, and learning of the pasts days events, or Zert could wander into the PCs community and they could be assinged to check out his story.

2) Zert passes away in the tunnels and a map of the area and the unusual coins make it to the surface where the PCs come accross them through a merchant or friend.

3) If the PCs are themselves Githzerai, they may be tasked with tracking down the now lost hunting party.

4) Zert makes it to the surface and encounters the PC's and asks for thier help.

Aftermath
*********

If Mathalynix is killed, the area around his lair will be safe from his assaults and many snirvneblin, drow, myconid lives will be saved (don't know if the drow lives are good, guess that depends on the campiang :D). the PCs will get alot of loot and the Monks will be freed.

If mathalynix lives, he will destroy the small settlements around his lair, taking slaves and amassing more wealth. The Monks, after he questions them, will be killed.
 

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attacked by Dragon charming Illithids again?

Man, I *hate when that happens! ;)

On a more serious note: I have read both parties submissions, and will respond in some time. I ahev to go look at a Saab convertible right now :D - yeah, life's rough all over!

Something to think about in the meantime:

Who wants to be the first pair for ROUND 2? (Rune/Gris - you'll have to wait to see who wins this round!)
 

I am willing to go for it. :)
I would prefer to try to do it soon rather than this weekend as I expect to be rather busy this weekend with my game and preperations for my two tests next weekend.
 



Glad I didn't try to play chicken with you on the posting time, Griswold; I would have lost for sure!

Sorry to hear you've had a rotten morning! Hope things start looking up.
 
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Rune said:
Glad I didn't try to play chicken with you on the posting time, Griswold; I would have lost for sure!

Sorry to hear you've had a rotten morning! Hope things start looking up.
LOL, I didn't really intend too, but you know how it goes, you put stuff off, then everything flys outa control, oh well, such is life.

Thanks tho! everythings better now.


BTW nice entry Rune!

-G.
 

Rune vs Griswold...

In our parallel round of IRON DM, we have two submissions that get us back on track with the type of quality we are used to seeing from the capricious minds here on the boards (capricious being a compliment in this context, of course!)

Let get right into it with Rune:

Dragon AND Dagon. Looks like the jokes on me Rune! I have a laundry list of positive things to say about this scenario. ALL the ingredients looked like they were hand picked for Rune, which is the hallmark of truly innovative and captivating writing. In past posts I have stated that my attention span can wane if a submission is too long. I read this post twice and didn’t notice on wasted second.

Let’s highlight some of the more brilliant bits. The Kangaroo Court: Without defining more than a single deity we are assailed on all side with the imagery of these elder, forgotten gods. The feeling of eeriness is uncanny but with just the few sentences Rune lays down. So too the use of the ingredient maintaining balance: in it’s the most obvious aspect – the giant scale- used as an ‘in game’ literal symbol of maintaining balance by having the party pay for the deaths of the Dragon and the Monk, as well the less obvious aspect of the shifting balance of power between the Shadow Dagon, and the Other Deities. Finally, we have the balance of rewarding the players with a princely gift (the coins), and at the same time dumping the fish on the players, in front of the pro-ichthyoid clergy.

Consider the time spent on the relationship of the Shadow Dragon and the Fish God. It is one thing to say: Once there was an evil dragon who worshiped a fish god. It is quite another to give insight into the childhood of an intelligent species, bringing us up to date with its evil psychology, and justification for its actions, culminating in an explanation of its current group of compatriots.

There are faults to this entry, as there are faults to any entry submitted in short period of time. Rune explains that this adventure is suitable for 4, L10 characters. The Shadow Dragon, outside and by himself is at least CR12. With a 15 level Githzerai Monk (even without spells or class abilities the Gith gets feats, ability point increases, save increases, and BAB advancement) the adversaries get out of EL whack. If hostilities commence, and Rune has gone out of his way to indicate that the NPCs are provocative fight lethally…well – just expect fatalities. Other shortcomings: I need more description of the trial. It is long, and ultimately without resolution, but with the attention to detail paid to other parts of this story, the big blank of happening during the trial is a let down. And what about the plane shifting issue? He mentions it by name, but you can bet that most parties are NOT going for reinforcements, they are getting the hell out of dodge! A nip here, a tuck there….that’s what this needs.


And speaking of nips and tucks – let go on to the next entry: Griswold!

I know there is more than meets the eye, here. Griswold elaborately sets up an insane shadow dragon, using the time honored illithid element. Then simply drops it in the player lap (!!) as a series of believable, if non-ingenious plot hooks. I feel like I got half of a submission – which might well be true, given Griswold’s next immediate post.

So – what did I like in this scenario? The history of the dragon, and the backfire of the Illithid ‘ultimate weapon.’ Makes you think of what would’ve happened if NASA engineers had designed the Death Star – thing would blown up in their faces (“Metric conversion issue, Lord Vader”). We see the Gith introduced in a logical fashion. Gith hate Flayers; No new pantheon needed. A variety of plot hooks is another bright spot. Although not as versatile or well planned as some previous submissions, we are given choices as to how to get involved – whereas in Rune’s scenario, you get caught up in the motion, like it or not.

I’m not going to take as much time to point out shortcomings of this adventure. I do think the use of coins was weak, and poorly incorporated. All in all, the single biggest flaw was the abrupt cut off from the well flowing history, to present day adventure. Similar to waking up from a very entertaining dream by an annoying roommate…My best guess is that given another 24 hours, we would see some serious fine tuning to Griswold’s idea.

It is the cruel, fish god way of the IRON DM contest, though, that there is only the 24 hours. And so with his submission: an overwhelmingly superior piece of DMing goodness, I’m happy to award this round to RUNE.
 

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