Alrin, Male Half-Elf Brd14: CR 14; Size: M Type Humanoid; HD (14d6)-14; hp 40; Init +3 (+3 Dex, +0 Misc); Spd Walk 30'; AC 19 (flatfooted 16, touch 15), Dagger +1 +14/+9 0'/P (1d4-1 19-20/x2) or Dagger +1 (Thrown) +14/+9 10'/P (1d4-1 19-20/x2) or Rapier (Mithral) +8/+3 0'/P (1d6-2 18-20/x2 ) or ; SA: Bardic knowledge (+15), Bardic music 14/day, Elven Blood, Immunity to sleep, save +2 vs enchantment spells; Vision: Low-light, Normal AL: CE; Sv: Fort +3, Ref +12, Will +9; Str 7, Dex 16, Con 8, Int 12, Wis 10, Cha 26
Skills and Feats: Bluff +22, Concentration +15, Diplomacy +22, Disguise +13, Gather Information +22, Intimidate +12, Listen +6, Perform +22 (Rhetoric, Lyre, Flute, Harp, Oration, Ballad, Poetry, Storytelling, Epic, Drama, Drums, Pan Pipes), Search +2, Sense Motive +17, Spot +1; Leadership, Silent Spell, Spell Focus (Enchantment), Still Spell, Weapon Finesse (Dagger)
Possessions: Outfit (Scholar's), Medallion of Thoughts, Pair of Winged Boots, Cloak of Charisma +6, Gloves of Dexterity +4, Hat of Disguise, Bracers of Armor +4, 8 Potions of Glibness, 4 Potions of Cure Serious Wounds, 2 Potions of Gaseous Form, Wand of Cure Light Wounds, Handy Haversack, Dagger +1 (Wounding, Returning), Rapier (Mithral), Ring of Sustenance, Ring of Mind Shielding, Masterwork Lyre, Masterwork Flute, Masterwork Harp, Sash of Valor
Bard Spells: 4/5/5/5/5/2 per day (6/4/4/4/4/3 known)
Bard Spells Known: 0- Daze, Detect Magic, Flare, Light, Prestidigitation, Read Magic; 1- Charm Person, Cure Light Wounds, Message, Unseen Servant; 2- Detect Thoughts, Misdirection, Suggestion, Undetectable Alignment; 3- Cure Serious Wounds, Emotion, Gaseous Form, Lesser Geas; 4- Dimension Door, Dominate Person, Improved Invisibility, Modify Memory; 5- Dream, Mind Fog, Nightmare