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Irongorn, the Heavy Ranger (ranger/pit fighter)

Yeah the blade cascade seems to be a bit insane, perhaps if you just limited it to a maximum of 1/2 your level of attacks to fit elegently in with everything else. But then again you are banking everything against a 1/20 roll, given the luck our players have been having the past few sessions, we'd have got in 3 hits if we were lucky, thing is i'm not even sure if a 1 is declared as an automatic miss, you may be able to get infinite damage.
 

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Has it been confirmed that taking the multiclass initiate feat qualifies a character for paragon paths of that class? I read the Multiclass feat section, but don't recall an answer one way or another, and don't have my books handy.
 


FadedC said:
...lead the attack from an 18 int warlod will give you +9. Flank and that's +11. Should be enough to get off a 10-20 hit instant kill.

I'm not sure how Lead the Attack reads, but... if its anything like Tactical Presence from KotS pregen, IMO the bonus would only apply to the initial attack.

Tatical Presence: When an ally you can see spends an action point to make an attack, the ally gains a +2 bonus to the attack roll.


As a DM, I would rule this only applies to the primary attack roll which is caused by spending an action point. The Secondary and tertiary attacks would not receive the benefit because they are caused by the initial attack succeeding.

Just my two coppers.

EDIT: Fixed the bonus and clarified a little bit
 
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Dracollich said:
I'm not sure how Lead the Attack reads, but... if its anything like Tactical Presence from KotS pregen, IMO the bonus would only apply to the initial attack.

Tatical Presence: When an ally you can see spends an action point to make an attack, the ally gains a +2 bonus to the attack roll.


As a DM, I would rule this only applies to the primary attack roll which is caused by spending an action point. The Secondary and tertiary attacks would not receive the benefit because they are caused by the initial attack succeeding.

Just my two coppers.

EDIT: Fixed the bonus and clarified a little bit

Lead the attack is not like tactical presence. It lasts the entire encounter and applies to all attacks against the target by all characters.
 


ender_wiggin said:
....

An ability that does not put a cap on DPS. Unless we're missing something, this is a gross oversight on the developer's part.
Not really, I've tested a ranger with this power out. The most times I've managed to hit with hit was 4 before I missed.

I admit, that if I could get the perfect conditions, I might be able to increase that to maybe 6 hits. That IS pretty good, but it requires a LOT of things to come together in one round and likely doesn't kill a solo monster of your level.
 

I do not think that it is difficult to put enough penalties on a solo monster that you'll only need a 2 to hit.

The problem isn't in the stacking penalties. It's in the power. That style of power, where you can keep going to you fail, imho is extremely susceptible to munchkinism.

The developers know this. Mike Mearls definately knows this. He wrote Iron Heroes, and there was a similarly written feat in that, which was also broken. This is why I'm saying, "Come on guys."
 

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