(IRR) The Rokugan IR Introduction (Thread 3)


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I'm going to try and sneak in a lists update.

Also, TFO -yes your emails are a pain :).

I'll have info on what you wanted pretty soon. I'm going to print out a copy of it and work on it while I'm out getting some new books for this game.
 

Thats what I noticed what was missing.


Exactly, how do you build new armies? I cannot find a rule on it.


Here is my suggested rule.

A Family/army may produce off shoot armies with a zero IR rating upto the size of their production at the cost of 1 PL per PL point spent. Castles may produce troops of the family they belong to. Towns and villages may only produce Ashugaru (peasants) and are limited to the size of the town they came from.

Example:
Bayushi (Rogue/Bayushi Deciever/Honor 1) Daimyo: Bayushi Yojiro (Male Sam 5/Court5/EmMag 9) PL 9 : IR 23

Produces 6 PL in one turn. Therefor, they may produce an off shoot army of maximum 6 PL. That army would look like.

Bayushi Elite Guard (Samurai) Diamyo: Bayushi Yojiro PL 6 : IR 0

This would cost me 6 PL for the turn. And run about like any other unit.

If the village - Shimomura (Village) PL 1 : IR 1 Noticed that there was troops just across the river and the year end came round their player of them could produce an unit that looked like:

Shimomura Ashugaru PL 1 : IR 0 for a cost of 1 PL. This unit would cost against the army agriculture rating just like everything else but would pretty much be maxed as that is all that village can create this year.
 
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I havn't developed a Hard Rule on creating new armies. I know for a fact that it won't work like that because:

If I create... lets say 50 Pl in turn 1. I spend all of that to create 10 armies with PL 5.

50 x (PL 1 : IR 0)

Then I raise all those IR scores by 1...

I get 50 PL per turn...

Instead, Creating new territories and stuff is either going to incur a flat cost (IE 10 PL to create a new territory or army with PL 1 : IR 1) or a diminishing returns amount that I have not yet decided.

Give me time to think it over, and I should be able to come up with a solution.
 
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As it would require you to own 50 families or sites. That would be somewhat self limiting. But your probably right in the long run. How about sumation to raise it (1+2+3 ect). Upto a maximum size as I listed above. The problem I see with costing 10 PL is if a person gets attacked he basicly will never recover from the attack.


Family PL 5 : IR 4 gets attacked and takes 3 wounds before it runs.

Family is now PL2 : IR 3 (because that is max)

Should cost 6 PL to raise back to a 3 PL and be able to produce a unit of size PL 2: IR 0 maximum for a cost of 3 PL. That allows for diminishing returns and the ability to recover from a fight.
 
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Hmm, that still doesn't seem to solve the "I build 25 units at 1:0" problem. I guess the real cure to that problem is to say:


Raising IR from 0 costs 10 PL. At which point it raises normally.
 
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The whole problem here is that we use castles cities and villages with PL. You can better just say that your whole PL is available as army but you just have to mension where it is located if it is other then normal.

Just same as in Edenas IR because this stuff is getting to complicated. Get your PL and have it at your disposal the way you want this regions and stufff is all nice but it doesn't work.

We'd better off with a IR rating and a PL rating PER PLAYER instead of per region. THis is gonna drive everyone nuts and the DM with them because of the piles and heps of rules required.
 

So, if I split crane in two and Lion attacks cranes northern half how much PL should he have?
All of it?
Half of it?
A portion of it?
 

Putting everything in one lump pile would mean that all that needs to happen is someone spends PL on an item that is +5 to army. Then attack your neihbor.


my 130 d6+5 country attacks unicorns 140 d6+3 country

I continue to attack til he is dead. No map needed. No reason to worry about him retreating after all he is a country. Seems, alittle too simplified to me.
 

Believe me, it doesn't work that way. Look at the 3rd IR since that is the way how that was played.

And you mension where your troops are located. And if I take a +5 army bonus now and I gather everything into one army (which is already possible) you get the same effect. SInce I presume that when you attack someone it goes in full force.

And you seem to miss that there are ALOT of factors besides +x/+x.

And when you attack you can be attacked, and he might have friends as well. And on and on. and Army bonusses are quite expensive.

If you looked at 3rd IR you would have thaat that it works.
 

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