(IRR) The Rokugan IR Introduction (Thread 3)


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Originally posted by The Forsaken One:

Yup but we should give up the advancement per territory.
Saves alot of possible abuse problems and bookkeeping. If we just advance per player that would amke it alot easier and leave room for other things.

But if we do this, it kinda brings down the benefit of taking over certain territories from other people, and conquering territories is one part about the IR
 




Macbrea, TFO, I'll try and see what I can surmise of your argument. My eyes hurt, and I'm sitting on the floor trying to type (which is difficult). My desk won't be at the new house till Monday, so this is what I'm limited to.

Give me 45 minutes to see if I can figure out what all the lines of text above mean...
 

TFO, I'm getting the fealing that I should help you better understand the system. Since it's only right that I teach the game as best I can, I'll have something purty for you to read in an hour.

Your not wrong, the game should be simple, and it should be easy to understand. I think I can explain it a whole lot better than the rules post with a little bit of stat boosting. Anyone have any Headbands of Intelect +32?
 

Creamsteak’s walkthrough of turn progression, by Creamsteak (and super-saiyan fighter)

Hi everyone, I just want to make sure that we all are on the same level. I’m trying to make sure everyone enjoys the game. We were off to a great start, but as new rules get added, things get more and more stagnant and… :):):):)ed up. I hope this little walkthrough will help everyone get back on the same level of understanding that I am on.

Section 1: Templates
It is a few days before the turn begins. The Moderator is asking everyone to submit a template. A template is a little bit of information the moderator needs in order to start the turn. Information that is not public (though fractions of it could be revealed by espionage).

The moderator gives you a sample template that has a layout. The layout below is relatively easy to understand.

Player Name (Name of your Clan, Cult, Order, etc.) – Your PL TOTAL

Your Player Character’s Name, Level, PL and maybe some notes

The Industrial Arms Race:
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating
The Name of a Family, City, Etc. – IR Rating

I am putting X PL into Industrializing City A.
I am putting X PL into Industrializing City B.
I am putting X PL into Industrializing City C.
I am putting X PL into Industrializing City D.

The Civilization Arms Race:
My Current year is: 1600
I am spending 55 PL to advance my Civilization 10 years. I am taking Mathmatics as my research Feat.
My year I am advancing to: 1610

Special Arms Race
This is where you type out how much PL you are spending to get artifacts and magic, and anything else that you do that involves PL expenditure.

The Military Arms Race:

I have X PL left over after all of my expenses in other arms races.

I am putting X PL into (territory, city, castle, etc) A
I am putting Y PL into (territory, city, castle, etc) B
You also should include any footnotes on your strategy. Things like !We will move all of our armies to confront any aggressors! And! We will retreat if we take 50% or greater casualties!


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This is part of the important information. I hope this helps you all. This is the only Meta-game thinking you really need to be doing. Everything else (plots and everything) should not have anything to do with stats and numbers. All of that stuff is resolved in-character.
 

Section 2: The turn

This is where everything IC happens. Everything you say, happens. Everything you send an army to conquer, results in battle. Nothign here will say PL or IR. Nothign at all. Nothign will say 1610. Nothing here will say anything that reflects on your template. All of that is decided by the Mod and accrued together at the end of the turn.

You will launch your attacks, your deceptions, your espionage, and everything else on the message board. A few things can be emailed to the MOD if they are truely secret, but no number crunching ever happens here.

If no other advice suffices, read the last IR. Everyone had a plan. Everyone had someone screw it up for them. You can see what a turn looks like.

Section 3: The In-between lull

The turns over. The mod goes to his desk to figure out all the lists and everything. Expect to wait a week to start the next turn. Don't try and predict when it will happen, because it won't be known till it happens.

Discuss things with players in the OOC thread. Find out what people are thinking, and sit back with some nachos or something. The show is over, but the fight isn't. You can sit back and talk about how crazy I'm getting. Or how unfairly I ruled. Just do it. I don't want to see whining during a turn... that will mess with the game and turn us away from the role-playing.

This thread, for instance, is an OOC thread. I'm not asking for your IC responses to another players actions yet. In this light, you are all experienced at the lull phase of the game.

Now go back to step 1 and start over again :).
 


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