(IRR) The Rokugan IR Turn 0 (OOC Thread)

Lichtenhart said:

Oh and you may still want to claim * Heigen Senjo (Plains of Battle) PL 3 : IR 0 since it's in the middle of your lands.

I did not know that.

Creamsteak:

I drop the claim on Shiro Soshi (Castle) PL 7 : IR 5
I claim Heigen Senjo (Plains of Battle) PL 3 : IR 0

my total PL is now 186+artifact.
 

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Macbrea said:
Ah, very well spoken. As to the castle at the edge of your lands that overlooks from the mountains. We had no plans to reinhabit it after returning from the burning sands. It only causes problems if we appear to be spying on other peoples lands. It isn't in the best interest of clan scorpion to pry into other peoples business.

-Bayushi Nori

Wisely said. Knowledge is power but appearing to have power makes one into a target. Appearing ignorant one can hide ones true knowledge and use it to greater effect because it's unexpected.

Toshiro Kane
 

creamsteak said:
Anyone else having any problems with the custom PL cap.

A little, since I am blessed with so many PLs but nowhere to use them I find myself infringing on the territories of my neighbours. I can work with it though, the rule makes sense.
 





Fyre Pyronus said:
i'm interested in joining, is there any room left?

Turtle Clan is still open, but I'm sorta hoping a veteran (Reprisal) fills that slot.

The Remnants of the Snake Clan are available. No other players have shown any interest in it.

There is some off-map power still available. About 100 PL per player, and I think we can have up to 4 off-map powers.

Also, it's possible to have another shadowlands power if you choose to be one. I'll give you a hoard of about 50 PL and some other additions to use.

Also, I'm allowing duel-clannism (such as lucias), though it mostly depends on how much of that clan's power is available.

You also could create a custom power (some kind of cult, isoteric order, etc.)
 

I think I'm going to play the Brotherhood of Shinsei, with affiliated monasteries and vast armies of fighting monks. I think they're highly underrepresented in the Rokugan setting, and were an important part of Chinese and Japanese history. However, I probably would not have much in the way of contiguous territory, as my monasteries would be scattered all over the place.

I should also have special rules that protect my units from random attacks by members of the Great Clans, kinda like the way the Bene Gesserit can co-exist with the Great Houses in the Dune boardgame.

Also, I think I should subsist on a tithe of IR from the other Great Clans, representing all the Samurai that eventually retire and join the Brotherhood. Perhaps all the Clans can expend a certain amount of points to change the political conditions so that they no longer have to tithe to me.

Rob
 

Clan advantage for you would likely be

10 PL/turn worth of new drafted monks (retired warriors)
+0/+2 vs. Clans

And your claims would include 1 temple in every clan (PL 6 IR 2 each) and you would want to claim a small portion of non-alligned land for yourself.

That should help you start out.
 

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