Or how "grognard=hard"...kenmarable said:Not quite sure how "liberal" = "soft", but we won't get into that discussion.![]()
I've only ever seen the soft kind. With beards.
Or how "grognard=hard"...kenmarable said:Not quite sure how "liberal" = "soft", but we won't get into that discussion.![]()
Mallus said:Or how "grognard=hard"...
I've only ever seen the soft kind. With beards.
This was often the tension in many of my favourite superhero comics. Yeah, Superman can survive a nuclear bomb, but the real issue is, can he save everyone else from it?RangerWickett said:I thought you were going to say that 4e would have mixed ethnicity chaotic good paladins wearing rainbow armor and marrying gay druids who are hugging trees. So compared to that, no, I don't think it's becoming too liberal.
I don't like the 'fear of death' in an adventure game by default. You shouldn't motivate PCs with the threat that they might die. You motivate them with the threat that the villain will do something fiendish and hurt a lot of innocent people. The hero can assume he's nigh invincible, but he has to be smarter and tougher than the villain to succeed.
And if you want to inject fear of death into your game, don't rely on 'save or die' spells. That's too trite. Who would be afraid of having your life's candle quickly snuffed when there are warlocks who can bind your will, send you to kill those you love, and then extract your heart with their bare hands, sacrificing your soul to Tharizdun so you will have no afterlife? That's what heroes should be afraid of.
Dr. Awkward said:Save or die turns characters into dispensible, replacable avatars in which the player has no investment.
ROFL...thats what I thought the post was going to be about too.I thought you were going to say that 4e would have mixed ethnicity chaotic good paladins wearing rainbow armor and marrying gay druids who are hugging trees.
I LIKED 3.0 Harm both as a DM and a player.Rechan said:And if they take Save or Die out of the game, I'll be happy. (Anyone remember 3.0 HARM?)
This.kenmarable said:Contrast that with a campaign I just joined as a player. That DM is definitely out to get the PCs and in my 3rd session I died on the first round of combat. Two others were dead in the 2nd round, and the 3 of us sat around for 2 hours watching the last surviving PC struggle to survive the battle. And since it's high enough level that returning from the dead is trivial, I'm planning on rolling up a new PC rather than spending half of another session sitting around waiting to be raised.
So for me, Save or Die and even PC death is not fun - at least when it is easy and common. I don't feel the players need a fear of PC death to have fun or be challenged. And what fear they have doesn't have to be instilled by having insta-death just a die roll away. In fact, I've found that being widdled down in hit points can be more fun and fear-invoking than "they cast a spell and you are dead".
Indeed.Baby Samurai said:Also, I have never wanted a character to be resurrected, I somehow feel like I'm…cheating.