Scholar & Brutalman
First Post
Is 4th Ed getting too easy?
Well I don't like to gossip, but I hear she'll sleep with anyone...
Well I don't like to gossip, but I hear she'll sleep with anyone...
It's thematically appropriate, even archetypal, but they shouldn't be limited to ONLY "gotch'er soul!"Rechan said:What about something like Magic Jar? After all, Necros not only deal with life and death, but the soul. It could just leave a corpse, but snatch the soul up in a box - which could be grabbed away and the soul squirted back into the corpse.
I think it's really appropriate for a Necro to play "Gotch'er soul!"
Remathilis said:GM: Can't tell you.
Player: What! Why NOT?
GM: Because your NEXT PC might open that door.
Player: ...
I used to laugh about the absurdness of it (the no-save, instant death, didn't even get to see it death) but I'm starting to wonder if there are DMs here that not only would use that, but find it an appropriate challenge in D&D...
Scholar & Brutalman said:Is 4th Ed getting too easy?
Well I don't like to gossip, but I hear she'll sleep with anyone...
ainatan said:Save or die need to go, so I don't have to hear anymore people inferring they are mature because they like save or die spells.That's a good reason enough.
Plus, I love my characters, I don't want them to die like that. I want them to die heroic deaths, after a great battle, sacrificing themselves to save someone, etc.
Psion said:Options not restrictions. That was the wise mantra of 3e. And from the way things are looking, the wisdom that 4e lacks.
How about him being able to snuff out the life of the heroes because of his mighty damaging powers that cause very high damage? Seeing as hitpoints were always meant to be a combined abstraction of combat endurance, some kind of dodging the killing blow, all-time evasion, real hardness, parrying, blocking, heroic guts... What's the point of having heroic abilities to last in combat if one simply circumvents this and kills you simply on a lucky/unlucky dice?Psion said:So, facing down a lich wielding save-or-die spells you know could snuff your life out at any moment is not heroic? To me, forging on when the risk is great is the essence of heroic.
I agree it's a good mantra, but it can easily be taken too far. After all, under that logic, the designers could put a monster in the game that instantly kills every PC in the party with no save before initiative is even rolled. After all, you don't have to use it, right?Psion said:Options not restrictions. That was the wise mantra of 3e. And from the way things are looking, the wisdom that 4e lacks.