Grog said:Both of those things are entirely possible in a game without save-or-die.
The point is that they are also possible with SoD effects -- so why take them out when all it will do is limit options for the groups that enjoy such things.
Grog said:Both of those things are entirely possible in a game without save-or-die.
Cadfan said:Let me restate.
"Save or die exists not so that characters will actually have to roll saves to avoid death. It exists to give DMs a tool to threaten players with the potential that their characters will have to roll saves to avoid death."
Does that accurately sum up what you are saying?
Haven't we had this conversation before? The short answer is because not every option that someone likes can be included in the game, and the designers have to pick somewhere to draw the line.Reynard said:The point is that they are also possible with SoD effects -- so why take them out when all it will do is limit options for the groups that enjoy such things.
Especially when an option may cause problems for one group of people, which is what a lot of people miss in these discussions.Grog said:Haven't we had this conversation before? The short answer is because not every option that someone likes can be included in the game, and the designers have to pick somewhere to draw the line.
Simia Saturnalia said:Well, obviously that particular CR 8 monster isn't meant to be used like other monsters. You can tell, because it has a save-or-die ability, which is balanced for its CR.
Glad to see I'm not the only person who thinks that math works.allenw said:Oddly enough, if you look at it right, the Bodak *might be* balanced for CR8.
It'll probably kill 1 member of a 4-person 8th-level party, but it's unlikely to injure the rest, and they probably kill it without expending much in the way of other resources.
25% fatalities + no other expenditure = 25% resource expenditure.![]()
But after level 7, every wizard potentially has a save-or-die spell. After level 9, every cleric does. Do only jackass DMs throw wizards and clerics at their players?DM-Rocco said:Well, thanks for being civil
I do tend to warn my players about such things well in advance and if they can't take a hint, for lack of a better word, thier loss. I don't place Bodaks in chests and I do researve SoD effects for special cases. Even when the party has protection I have the cleric try to dispell it and the following round the players know, if they can't kill the person with the SoD effect or they can't reprotect themselves, they will have to roll a save. I don't want to say I am a master of the SoD effect or anything, but I do use it to build tension and get the players, specailly the high levels ones that are immune to a lot of stuff you throw at them, a sense of fear and a knowing feeling that they could die if they don't keep a sharp mind.
So it is not that I protect or shield them from harmful effects, it is that I give them clues that something potenially deadly is coming up and if the PCs do a little probing they will usually be rewarded with a bit of knowledge and a good warning. Afterall, that is what the knowledge checks are for. Every SoD effect attached to a monster can be found out by a knowledge check and a little asking about the ancient tomb at the top of the hill will reveal rumors of who has lived and died there and what one might expect.
It would only be a true jackass of a DM who just off handedly throws SoD effects left and right.
Did that explain it better? I'm at work and short on time. If not I will try again later.
*raises hand*Dr. Awkward said:But after level 7, every wizard potentially has a save-or-die spell. After level 9, every cleric does. Do only jackass DMs throw wizards and clerics at their players?
Simia Saturnalia said:Glad to see I'm not the only person who thinks that math works.![]()