D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

What does this refer to?
It's people pushing that general overrides specific, despite the rules saying that the specific overrules general.
In this case a species gets an ability to use a reaction to Dash immediately after initiative is rolled.

Dash starts with
When you take the Dash action, you gain extra movement for the current turn
Since the turn is an ad hoc immediacy due to the ability granted, it is immediately granted, not something broken at all.
 

log in or register to remove this ad


Whenever there is a "best" you know the design is flawed.

I would disagree with this. I know it is unpopular on this board but I do not think "balance" for the sake of balance brings anything of value to the table.

IMO there should be a best of everything and then players can decide if they want the best or something else.

I think that is the best way to cater to the most players.

Most players want to play something cool and fun and usually simple, they don't really care about being the best as long as they are useful and what they are playing is fun.

A significant minority of players want to be the best or most powerful character at the table. For them the fun is being better then everyone else.

A third and even smaller percentage want to play off the wall character ideas, characters with big disadvantages due to combining classes/features that were not intended to go together (a Dwarf Bladesinger in heavy armor for example). These players need powerful options to keep them in the useful range.

If you eliminate "best" options then there are significant number of players that will not be happy.
 

I would disagree with this. I know it is unpopular on this board but I do not think "balance" for the sake of balance brings anything of value to the table.

IMO there should be a best of everything and then players can decide if they want the best or something else.
For a game meant to offer essentially infinite replayability but is still a game, having a best option runs counter to the design goal.
 

Sap is one of the best weapon masteries. It is the best on a sword and board heavy armor player IMO.
Sap drops off hard when enemies have multiple attacks, since it only ever affects one attack. It's also completely worthless if an enemy doesn't need to rely on attack rolls. On top of that, the only build that would ever actually use Sap—the aforementioned sword-and-board-type character—benefits much less from Sap anyway because they're already hard to hit.

It's not even good for a tanking build because getting into melee and imposing Sap means the target has no incentive to attack the character in melee over someone more vulnerable at range, since their attack is at disadvantage anyway.
 

For a game meant to offer essentially infinite replayability but is still a game, having a best option runs counter to the design goal.

The design goals was to get peopke to play it.

Balance as 6 oeopke on this board would define it doesn't matter.

5.5 is fairly good at levels that matter class to class generally.

Level 13+ not so much and still easy mode with monsters.
 


Remove ads

Top