Do turns exist outside of initiative order?Dash does not say "on your turn."
It says "for the current turn."
That current turn is outside of the initiative order, and for the individual gaining that singular Dash, which is both RAW and RAI
Do turns exist outside of initiative order?Dash does not say "on your turn."
It says "for the current turn."
That current turn is outside of the initiative order, and for the individual gaining that singular Dash, which is both RAW and RAI
That is just nonsense. Pretending the disparities in design in D&D don't matter because nobody cares about that in play is disingenuous, and we all have experiences to the contrary. Yes, people pick suboptimal choices. But that doesn't mean that ignoring balance creates better play experiences. It just means that people work through bad design in order to try and play their preferred class fantasy. It is still bad design -- and completely avoidable.
are there people who want to be worse than others (rather than just willing to ‘work through’ as you said) ? Otherwise those people get their wish to the detriment of everyone elseFurther you completely ignore that there are factually people that want their PCs to be better than other PCs. Not equal, but better, and being able to do that is an important part of the play experience for those people.
are there people who want to be worse than others (rather than just willing to ‘work through’ as you said) ? Otherwise those people get their wish to the detriment of everyone else
What if they are not the only one in their group with that attitude?
At no table that I've played at, whether as player or DM, has any Monk felt weaker than the rest of the party.But this is why I liked in the 2014 Monk much better than the 2024 Monk. It starts out weak and catches up at the high levels. 2014 Monk is a VERY weak PC in teir 1 and tier 2, groing into a more effective class at high level with unique abilities. That is part of what I liked about it. It harkens back to the original design of the class some 45 years ago.
It’s very obvious that it’s trying to allow you to move as a reaction when you roll initiative. The issue isn’t that you can’t tell what it’s supposed to do, the issue is that the way they wrote it doesn’t do that, and it’s not a good sign that they don’t seem to know their own rules well enough to have caught that.Maybe that's what this new ability is intended to do - give you the ability to 'dash' whenever you want within the round plus make whatever move you'd get normally on your turn.
Otherwise, what's the point?
Agreed. It’s not confusing or hard to fix, it’s just a strange mistake for them to have made, and makes me concerned that the quality control has slipped.Yes, this is an example of shoddy writing. They should have been more careful. On the other hand, I believe that the intent is clear: you can move your speed as a reaction when you roll initiative. Maybe they will update the text, but even if they do not, I do not envision actual difficulties at the table.
i do not believe it is a desirable goal to cater to those kinds of people.Further you completely ignore that there are factually people that want their PCs to be better than other PCs. Not equal, but better, and being able to do that is an important part of the play experience for those people.