D&D 5E (2024) Is 5E better because of Crawford and Perkins leaving?

They are absolutely not assuming that, since that’s not how Initiative works in 5e.
Given some of the things Crawford posted as Sage Advice over time, I've no idea how he sees/plays the game.
Fleeing by yourself, abandoning the rest of the party? That might be useful in some modes of play, but the vast majority of 5e players would never consider such a thing.
Silly them.
 

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It's not even good for a tanking build because getting into melee and imposing Sap means the target has no incentive to attack the character in melee over someone more vulnerable at range, since their attack is at disadvantage anyway.
Isn't that meta gaming on the DMs part in that situation?
 



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