Greggy C
Hero
I guess its fine if you think a forum should have threads created to troll and create fights, maybe thats good if you want "engagement". Not what I look for nowadays.
I guess its fine if you think a forum should have threads created to troll and create fights, maybe thats good if you want "engagement". Not what I look for nowadays.
Mod Note:What does that even me?! You sound like a grumpy old fool.
I’m having a bad day - I’ll stop postingMod Note:
You were basically good up until “old fool” was added as a stinger. Don’t insult others here, please.
Mod Note:It seems that the WOTC 5e fanboys took over this thread. WOTC is not pro league, its noob friendly entry to roleplaying games.
IMO. If he's doing trolling things on this thread then report him for that.I guess its fine if you think a forum should have threads created to troll and create fights, maybe thats good if you want "engagement". Not what I look for nowadays.
Good analogy(ies) here. Is 5ed really yhe holy grail of TTRPG? For the moment, it appears that it is. The hobby has never been so popular. Heck, even some of those who were laughing about our hobby when I was young are now trying to play. You can't imagine how many people of 50+ are now trying to get to play with me or some of the DMs I have coached over the years.Beta max vs VHS, Zune vs iPad. Happens all the time. Also doesn't mean that the 'winning product isn't a great product. Or perhaps the right product for the majority.
For me? After running 3.x for it's 8 year run I felt like all the power was taken out of the DM's hand and I had little say in my own game. Not like I needed permission but the system was designed in such a way that making a modification could have wide reaching implications through the whole game as evidenced in the change over from 3e to 3.5 where backwards compatibility looked fine on paper, like the changes weren't that big a deal but the final analysis showed that they were far reaching enough that conversion documents for things like Return to the Temple of Elemental Evil or even the FRCS were long documents, rivalling the original in length (ToEE) or requiring WOTC to publish a conversion book, The Player's Guide to Faerun, to update the materials in the FRCS and other 3e sourcebooks. So a mild tweak here could bring down the house of cards which meant I had little power to change things I didn't like. You can see this in 4e where the math breaks down and certain feats are required for a character to not fall behind the curve of power for example.The last new version I learned to run was 4e. I wasn't bad, thought I still prefer earlier editions. Why does 5e make so many people upset?
People who say that are not saying that the DM cannot dial things in 5e up to the point where they challenge hard core players. They are saying that the default setting of 5e dials is pretty darn easy, and I agree.This always amuses me. There are so many dials to turn, 5E is just like every other edition, as hard or easy as the DM wants.
Sure, 5E starter adventures are less deadly than OD&D, but to me, that's more because "they" are trying to train people to be better DMs than how I was taught by the OD&D modules.
I don't think people trained on OD&D and older editions are bad DMs or they were trained wrong on how to DM. It was a different game and part of the challenge was surviving. You weren't a hero, you were an adventurer and there was a death toll. Some of the modules noted for their antagonism were designed for tournament play where it was about who could live the longest and win the most treasure by the end of the tournament so "smart play" with a different emphasis from telling a heroic story. D&D evolved and it's a different style now and yeah "save or die" in modern D&D is a suck outcome, but in the older editions, particularly 0e and 1e, it was a part of the game, survival and tactics and running was a valid tactic.This always amuses me. There are so many dials to turn, 5E is just like every other edition, as hard or easy as the DM wants.
Sure, 5E starter adventures are less deadly than OD&D, but to me, that's more because "they" are trying to train people to be better DMs than how I was taught by the OD&D modules.