Manbearcat
Legend
For Matt Colville, he has also talked about 4e encounter design, interesting monster design vs. bag of HP, and cool naughty word for martial characters.
Has he talked about things like:
* the importance of the proliferation of Forced Movement, tactical movement capability and decision-points across the engine and all character design?
* Integration of battlefield (consequential terrain and variation/hazards/stunting) dynamics with Team PC and Team Monster and the combat engine? Creating and incentivizing Movement and Forced Movement is paramount.
* Team PC synergy to overcome Team Monster + battlefield synergy?
And does “interesting monster design” have * Team Monster synergy + battlefield synergy folded in?
All the stuff is huge for design and play.