MonsterEnvy
Legend
Hmmm, that is pretty good, certainly at least on par with 2nd edition--but the Tarrasque was notoriously easy to kill in 2nd edition. I still see some potential exploits that could nullify the Tarrasque without a Wish. Bestow Curse is the most obvious one (perma-stun), but you could also get an Intellect Devourer (via True Polymorph or alliance with mind flayers) to just eat its mind, after you've reduced it to 0 HP. Also, you could cast Sleep on it and then drown it, or toss it in a volcano. (Not as easy as if it didn't have Immutable Form, but should still be doable.)
Then there's Power Word: Kill, and Imprisonment, and Shadows that drain strength, and undead/demons that reduce your maximum HP until a long rest. I can see Contagion (Slimy Doom) playing a part in the disposal process too.
And it is still somewhat kitable unfortunately. 600' ranged attack is good, but a Sorlock can hit 1200' with Distant Spell, and a regular Sharpshooter mounted on a Phantom Steed has an effective range of 700' (because his steed can Dash for 200' of movement during his turn) unless the Tarrasque holds an action. Plus there are siege engines mounted on spelljamming ships. Regeneration helps deal with that, but I'd recommend bumping up the range to 800' (like a DMG mangonel) just in case. It'll still be susceptible to melee kiting by Mobile Moon Druids though (Earth Glide + Mobile = awesome).
So basically, if I had to kill your version of the Tarrasque I would probably set up a Symbol of Insanity (which targets its +5 Int save) or five, and then have a Sharpshooter on a Phantom Steed try to kite it into the Symbol of Insanity, at which point the rest of my team springs into action (e.g. Paladorc and his Simulacrum charge out and begin Smiting (need to find a way to prevent them from falling victim to insanity though)) to get it down to zero HP. Then the druid can Contagion it (Paladorc will Bend Luck to make it more likely that it fails) and the wizard will Bestow Curse to perma-stun it, and the horde of shadows the wizard created previously using True Polymorph/Shadow Dragon will descend upon the unconscious Tarrasque to drain all of its Strength while an Intellect Devourer eats its mind...
If I had to I could probably find a few more exploits that don't involve Wish or a spelljamming ship.
Anyway, your version does deserve its CR 30 rating, but I think it requires a bit more tweaking to justify its reputation as a recurring, civilization-destroying menace. Either fix its vulnerabilities, or keep its abilities secret, or make it so there is more than one of them. A truly terrifying Tarrasque is one that reproduces regularly (either by laying Godzilla eggs or else via grotesque, amoeba-like fission that probably leverages its regenreation). Imagine if you took your Tarrasque and make the number of Tarrasques double once a week, the way Witchlight Marauders and tribbles do! Combine that with some ambiguity in the intel on the Tarrasque's abilities and suddenly you have a genuine existential threat to the whole civilization which 1.) can plausibly be addressed by the PCs, if they are smart, but also 2.) can plausibly be said to have ended multiple ancient civilizations.
Well a few things. One it's abilities would be secret. Players are not supposed to look at a Monsters Statblock. Two the Terrasque has Magic Resistance and Legendary Resistance. Meaning it's very likely to save against anything you suggested and even if it does fail it can just use Legendary Resistance to negate that and save anyway. Also the Sorcerer with distant spell can you give me an example of a spell that would be useful that has a range of 600 ft and can be boosted to 1200?
Bestow Curse can't permastun. (It can make it so that their is a chance each round that a creature won't act but it can't perma stun it.) and it requires the Tarrasque to fail it's save with Advantage and Legendary Resistance. Contagion requires the Terrasuqe to fail 3 saves before it takes effect. A shadow requires a Natural 20 to hit the Tarrasque. THe intellect Devourer's save is super easy for the Terrasque to make.
Anyway even if reduced to 0 hp the Terrasque will keep on fighting until you use the Wish on it due to the fact it will just keep regenerating. If the Sharpshooter on Phantom Steed is annoying then the Tarrasque can just ignore it. I don't see how Pladorc and his Simulacrum will be able to overwhelm the thing in Melee.
Anyway it's still supposed to be beatable. And your entire thing pretty much shows a bunch of 20th level heroes that know all of the things weaknesses and strengths. Rather then a normal group of Adventurers that would run away. If this thing attacked a city or an army, Both the city and army would be crushed. (I always use the cleaving rules in my games so the Tarrasque would be wiping out 10 or so soliders with every swing.)