The maps you have shown are fantastic. I've experimented a little in making maps like this of towns like this one:
http://www.blind-eye.com/images/Tarantis_godseye_map.jpg
But mine are a lot cruder in comparison to yours. I was inspired by some medieval maps I saw of different cities where you could see the buildings. Since I want my settings to be relatively consistent, I actually find the more time I spend on the drawing the less time I need to spend on writing a key and looking at the map itself can help me describe the place much quicker --- I just glance at the map and say, "this part of town seems to have more temples in it... you enter a courtyard with a fountain and see a large, impressive temple with pillars and a blue tile roof..." How many notes would I have to flip through to dig that up?
If you think of it on terms of isometric perspective the drawing will look less like an aerial view but one can measure distances on the map and get close enough for gaming purposes.
http://www.blind-eye.com/images/Tarantis_godseye_map.jpg
But mine are a lot cruder in comparison to yours. I was inspired by some medieval maps I saw of different cities where you could see the buildings. Since I want my settings to be relatively consistent, I actually find the more time I spend on the drawing the less time I need to spend on writing a key and looking at the map itself can help me describe the place much quicker --- I just glance at the map and say, "this part of town seems to have more temples in it... you enter a courtyard with a fountain and see a large, impressive temple with pillars and a blue tile roof..." How many notes would I have to flip through to dig that up?
If you think of it on terms of isometric perspective the drawing will look less like an aerial view but one can measure distances on the map and get close enough for gaming purposes.