DracoSuave
First Post
As a challenge to the Char Ops:
Make a Genesi Swordmage with nothing but Weapon powers and a Mordenkrad.
Make a Genesi Swordmage with nothing but Weapon powers and a Mordenkrad.
At the same time, I've seen a shielding swordmage mark and use Total Defense, giving the marked target the choice of attacking a very tough target, or taking a -2 to hit and a large penalty to damage against a weaker target. That's a pretty large contribution for playing defensive. If the shielding swordmage knows how to play his character well, his mark is very powerful.
I don't think the Assault Aegis sucks at all, actually. It does some very cool things, and can deal out some incredible damage. I think it's quite a bit better than the Paladin's mark, by comparison.A lot of the swordmage-sucks arguments don't factor in the fact their punishment is -more effective- than a fighter's. In the right hands, Assault Swordmages are -nasty-. IMHO, Assault Swamis should be going for two-handers to make their marks punish HARD.
But giving up an attack, just to weaken a counter-attack is usually tactically unsound. If there are 5 enemies and 5 PCs, this results in 4.5 enemy attacks and 4 PC attacks.
That's actually a detriment.
An assault swordmage in our game, I think.Is that an assault or shielding swordmage?
In my own game, I have a Fighter and a Shielding Swordmage... As a DM, I have found the Shielding Swordmage to be far, far more annoying. The fighter's good at preventing movement, but the Shielding Swordmage basically entirely hoses one creature, without a save.
I currently play a fighter, and time and again my mark does more "stuff" that hurts the enemy than the swordmage does. Put another way: it seems like the swordmage is getting less out of his mark than my fighter is.
I think it has to be.An assault swordmage in our game, I think.
Alright --> that sounds promising.....But that said, a swordmage plays very differently from a fighter. In my party, the fighter takes the "hold the line" duty, and my job is to teleport into the enemy backfield and prevent the artillery/controller from hitting the party.