Is anyone actually playing Modern?

*sigh*

I want to both play and dm a modern game. That's for sure, and I completely agree with you ledded and others about the greatness of modern's "classes" and the inherent defense bonus of the classes.

Anyone in Brooklyn, nyc, or close? Just checking...I posted a gamers seeking gamers but not bites.

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Nope. Just not that many d20 Modern folks out there. Our company (12 to Midnight) produces nothing but modern horror adventures. Believe me, we KNOW how few folks are out there.

Our experience at game days/conventions when we run games is that for the first game or two we have to almost literally drag people from the isles to try a Modern game. I'd say 60-80% of them have never played a d20 Modern game before. Then, word of mouth starts spreading as they tell their buddies how much fun they had and by the end of the con we're adding tables to meet demand.

You have to think like a crack dealer. :) Get 'em to try it once and there's a fair chance they'll come back for more. Henry is 100% correct. If you do most of the work--pregen the character sheets, etc.--then you have a decent chance of getting someone to at least give it a try.
 


I've been... very pleasantly surprised by D20 Modern, myself. I was terribly reluctant to play a modern game, it's generally not my genre of interest.
But, once I got dragged into a game, I found that the system is rather good. I like the 3 tiered class structure (Base-Advanced-Prestige) better than the 2-class structure of D&D, the Modern system is more flexible in a lot of ways overall. It helps that the game I got dragged into isn't so much a "Modern" game as a post-apoc type game, although I think I'd be willing to try an actual Modern-set game (if it were done right, and had an interesting premise).

So, I guess I'm something on a convert.
 

On intermittant Friday nights, I game at a club out here in North Hollywood. Sometimes Modern, sometimes D&D, occasionally the GM makes it up as he goes... Several of the folks like Modern because of the guns, we have a couple of folks that don't like it because of the guns. :rolleyes:

A while back I tried to get my regular gaming group to try Modern, for a Stargate SG - 1 type game, pulling teeth would have been easier.

~~~~~

I would like to challenge a bit of silliness posted earlier, about the claim of bland sameness of characters in D&D. Stuff and nonsense! Even at 1st level it is trivially easy to create several radically different rogues. By 6th level, you can easily be going in any of a dozen directions. Add in multi-classing, and the possibilities are nigh endless.

While I like the class system in Modern, I do occassionally wish for a 20 level class... to represent someone who's been dedicated to a particular path since childhood. Okay, cheesy example, but a ninja from a ninja clan.
 

I don't know, do we need to go beyond character level 20? I mean once your reach the pinnacle, you pretty left the modern-day genre we all know.

Can you have epic characters in the modern-day setting and make it believable to the gamers involved?
 

Ranger REG said:
I don't know, do we need to go beyond character level 20? I mean once your reach the pinnacle, you pretty left the modern-day genre we all know.

Can you have epic characters in the modern-day setting and make it believable to the gamers involved?

Suspension of belief is based on slowly easing someone into the impossible. Once you're there, just about anything can be gotten away with.

Also remember, no matter how high their HP, massive damage can still get 'em.


Mr. Oberon
 

Ranger Reg said:
I don't know, do we need to go beyond character level 20? I mean once your reach the pinnacle, you pretty left the modern-day genre we all know.

Can you have epic characters in the modern-day setting and make it believable to the gamers involved?

I would argue that most of the cinematic characters we see in movies and on TV ARE epic level... James Bond, The A-Team, The Crow, pick one... It's just like any other game system... You just have to scale the adventuring.
 

Who mentioned epic?

I was talking aout a character starting an "advanced" class at first level, representing a devotion since childhood geared toward mastering a particular class. To expand on the example I mentioned, take the fanboy interpretation of ninja... raised by a ninja clan, the ninja would be trained from a very young age to be a ninja and do ninja stuff. Such a character would not start as fast 1 or stronge 1 or dedicated 1, but as ninja 1.

If someone else did mention epic, I missed it.
 

Actually, the levels of the basic ability score classes are better seen as natural ability than actualy training.

The advanced classes are more of an occupation. with the prestige classes being specialty.

Just my take.


Mr. Oberon
 

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