Hypersmurf said:
Khaaaaaa-an!
-Hyp.
"Revenge is a dish best served cold..."
Does that mean he's evil?
Andargor
Hypersmurf said:
Khaaaaaa-an!
-Hyp.
LokiDR said:
*sigh*
You are defining the lack of Good.
Evil != lack of Good.
Giving a entity exactly what they deserve is not evil. If a god came down and smote the sleeping giant with holy fire, would you call it evil? This god could do any one of other things. Any divine retribution is evil? The God is the Israelites must be one of the most evil entities you have ever heard of.
LokiDR said:
A adventurer acting in exactly the same manor is also not evil. All the adventurer needs to do is ensure that their actions fit with the creatures they meet them out on. If they are not sure of that, they are acting evil.
LokiDR said:
One last time, learn what "neutral" means in D&D.
LokiDR said:
I see now you do not understand neutrality.
LokiDR said:
You have described a neutral person, with strong good tendencies.
LokiDR said:
A neutral person may ignore those bleeding to death. If they fought you, they knew the consequences, and their deaths are for fate to decide. A neutral person may kill unprovoked attackers, as they may recover and attack again.
LokiDR said:
He is not interested in killing for killing's sake, just pure utility.
That is difference between evil and neutral. Evil will enjoy the act. Neutral will simply do it to get it done. They may slip later into evil, seeking out others to fight and kill. But if we are talking about random bandit attacks, it isn't evil.
Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
"Good" implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
"Evil" implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
Animals and other creatures incapable of moral action are neutral rather than good or evil.
God smites a person for being evil. Player smites a person for being evil. Seems fine to me.RigaMortus2 said:Our characters tend to hold gods in a higher regard. After all, gods MUST know what they are doing. So if a god did this, then he was in the right. Unless it was obviously an evil god... Not sure what campaign setting the Israelite god is in. Forgotten Realms maybe?
Slavery is a poor example. There are grossly evil slave owners and there are compassionate slave owners. Some deserve worse than others.RigaMortus2 said:What does the adventurer know of these "evil" beasts? As much information about them that a god knows? Slavery is evil, is the ONLY way to deal with slave owners death? And if ALL you do is kill every slave owner you meet (as opposed to teaching them the error of their ways OR some other feasible method towards redemption that doesn't involve death), wouldn't that make you the slightest bit evil? You know, disrespecting life and all that? I say it would.
Neutral means not caring about strangers. If a stranger attacks you and you kill them, it isn't something you will feel all that bad about. CdG them in or out of combat, doesn't matter. They attacked. The difference from evil is that you don't seek out people to kill.RigaMortus2 said:I think I do, and I already gave you my interpretation of how a Neutral person would act in certain situations.
Unprovoked attacker: person who attacks you without you provoking them.RigaMortus2 said:I am kind of confused on your usage of unprovoked here. You say he may kill unprovoked attackers. Isn't that an oxymoron? If someone is attacking they are either doing the provoking (such as you getting jumped by bandits) or are being provoked (such as your party picking a fight with someone). If they are being provoked, then they aren't really attackers, but defenders, aren't they?
What is an example of an unprovoked attacker?
RigaMortus2 said:Administering a lethal attack to someone with the intent that they die from it and then giving your reason that it was just a "utility" does not give you a safety net to proclaim your Neutrality. Either people kill out of necessity (defending themselves or an innocent) or out of pleasure (I killed a man once, just to watch him die). I don't think there is a third "neutral" reason to kill someone.
What would the reason be for this "Neutral" person to go ahead and kill an unprovoked attacker? Either he is doing so because it is necessary to do so (in which case, he isn't unprovoked to begin with) or he is doing it because he likes it (re: evil).
People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
RigaMortus said:
BZZZT. Wrong. Righteous retribution according to who? Maybe to a Lawful Evil god, but that is about it. This man deserves a fair trial, if trials exist in your world. If not, feel free to do the vigilante thing, but don't kill him. Bring him into the authorities and let them deal with him.
Wrong again, and you were doing so good (little "g") too. Seek change of his rulership, but not with the intent to kill. Exile and banishment are just punishments for this tyrant.