Is Coup de Grace an evil act?

Riga, I could be wrong here, but I think I see why you and I disagree. Correct me if I'm wrong, but you appear to believe:

1) Killing is always an evil act if an alternative can be found;
2) An alternative can always be found if the victim is helpless.
Therefore, killing a helpless victim is always evil.

Is the above correct? I apologize if I'm misreading your stance.

Spider
 

log in or register to remove this ad

Li Shenron said:
I think this thread is very interesting, although it really goes much farther than D&D is supposed to. It's still a game, so I try not to think too much about it in a realistic way, just as I don't try to imagine if driving a spaceship and shoot down millions of alien would be a just thing. Anyway, D&D alignment is IMHO one of the most interesting aspect of RPing, so welcome this discussion, and please let me toss my subversive opinion.

1 - I don't believe a criminal must be necessarily punished.

2 - If he is, I believe there should be a Good aim to do that, such as teaching him not to commit crimes again. I cannot currently recall other Good aims, only Neutral (prevention by force) or Evil (vengeance).

3 - To kill him does not teach, because he's dead.

But a RPG is another thing, in fact fortunately in reality we don't have unrecoverably Evil monsters and fortunately we don't have unrecoverable Paladins in the world, although I must admit that unfortunately we have some that are close to each, and few that are close to both.

You are talking about good, just as RigaMortus was. To punish a person is not evil, it is a reasonable reaction to crime and evil. If every evil-doer (of major evil, I don't mean j-walking) is killed, they won't commit any more evil and the next person may think twice about starting down that path.

You see, punishment is not wanton destruction. It may not be good, but I never claimed it was. That is point I have been making constantly.

As for the the RP aspects, I agree they are interesting. In real life, I don't want to live next to vigilanties. I would prefer a lawful society though, because people can make mistakes. That doesn't mean they aren't perfectly acceptable in some societies. The Old West would have been much different if the local of towns didn't hire gunmen to protect them and bounty hunters to track down the criminals. Essentially mercenaries and killers, but there was no other law. This doesn't work in modern countries, but most D&D games aren't set in modern countries.
 

Storm Raven said:

Face it everyone, RigaMortus has ideas about good and evil that don't match up with the commonly accepted definitions used by anyone else here. He clearly doesn't understand D&D's concept of absolute morality, and certainly seems to have little idea what "good acts" and 'evil acts" are, at least insofar as most of the rest of the world defines them. Stop bothering to engage him in this conversation, it is as pointless as trying to teach a pig to talk.
As I have enjoyed being annoyed by RigaMortus, I have to offer the following.

RigaMortus seems to believe that everything that is not good (exhausting every alternative to killing) must be evil. I think that is a narrow view, but at least he is arguing for good. Almost all of his arguements have lean heavily toward Good, with a heavy dose of lawful. He obviously recognizes not-Good vs Good. If he would just agknowledge Neutral, I would be happy :)
 

diaglo said:
lets ask Beowulf (the character not a board persona) this question.

he sneaks into the monster's lair and slays the beast.

the angry mother does the same to Beowulf's people.

which is evil?

if you believe that Beowulf is the Hero. then what he did was not. and what the Mother did was.

if you think the Mother was right in her vengence. then Beowulf is evil.

Except, the problem with this analogy is this: it forgets that Beowulf originally went to defeat Grendel because Grendel was marauding the countryside and killing people. In other words, the first act was done by Grendel, which paints him as a criminal. Beowulf's response was designed to protect those innocents too weak to defend themselves against Grendel's unprovoked depredations and avenge those innocents who had already been killed. Grendel's Mother's response was to retaliate for the killing of her murderous son, effectively trying to seek revenge for a non-innocent criminal.

The difference is context, as always.
 

"Real world definition is irrelevant. It's not just a convenient label - it's the word used both in and out of character to refer to different sentient creatures."

Yes, but you miss my point. First off it's not just used to describe sentient creatures. If you were creating a character sheet for your warhorse you would also put his species under race. Secondly it still has nothing to do with race as used in the term racism. In fact I'm really not sure what you are arguing here. If your disputing my point, you may want to go into a little more detail.
 

WattsHumphrey said:


Kick a$$, I didn't realize one of my games'd be brought up in a morality debate in DnD. I thought it was a good circumstance, so I'm glad to see that it stuck with you. (end tangent)

As of right now, you seem... 22 years, 2 months, 4 days, 5 minutes, 9 seconds old. Am I right? :) (end tangent 2)

I'd also like to bring up one of my BESM game dilemmas here. The party, as legendary warriors, need to concentrate on their goal together to succeed in opening the way to their last encounter. Unfortunately, one of their number is in a coma. In order to get to their final encounter and save the world, they feed him a root that they know will kill him, but awaken him long enough to let them face the final encounter.

I think it's fair (possibly not a perfect ruling, but fair) to say that it wasn't evil for them to kill him in such a manner. I stick by my stance that it was done in the only way they thought possible, and therefore it was not evil, whether or not there was actually another way. It's evil or not based on the motives, not the action.

I agree with you. Good of the many outweighs the good of the few (or in this case, one). I'd like to mention that you've seemed to place them in a situation where there was no other alternative.
 

Sejs said:



So let me get this straight: This person who is a hired killer attacks me out of the blue, saying something like "Try to die clean, I need your head as proof." or whatnot. Due to some luck on my part I avoid his death attack, and normal combat starts. First round, I get lucky and go before he does; I feint as a move-equvalent action because I've got some improved feint ability and he falls for it. He's now denied his dex bonus to Ac, and I lay into him with my shortsword while he's left an opening in his defenses. Luck smiles on me again and it's a crit. I then roll my critical hit damage which comes out to 19 say, and add in my 8d6 of sneak attack because I'm a rogue of some kind - that comes up ooh, let's say 36 damage. Total from one attack, 55hp of damage. Forces the assassin to make a death from massive damage save, which he fails, and he dies.

The assassin didn't have a chance to fight back. He didn't get a single swing in on me other than his initial supprise attack; I put a hole in his defenses, and ran my blade into his heart. By your reasoning I am not evil.

Very nice, but this wasn't the situation that was presented to me. I thought you had him held or something? Ok, so let me answer this new situation (although I already did in an earlier post).

The enemy died to you in comabt. He was a threat. He knew what he was getting into, and he took the risk to attack you not knowing you would defeat him. Luck was on your side and you ended up killing him. You are not evil, you are not at fault. You were defending yourself in combat, and he was a threat.

A held opponent on the other hand is not a threat. Especially if you have time to knock him out, disarm them or tie them up.

Sejs said:

or

Same assassin attacks me out of the blue, saying the same line about dying clean. Again he misses his death attack, again I win initiative, but instead of feinting him with my combat skills, I cast a spell to hold him still. Lucky me, he fails his will save and is held and I lay into him with my shortsword while he's got an opening in his defenses.

Why are you attacking a helpless opponent who is no longer an immediate threat to you when you can just as easily disarm, knock out or tie him up? Everything else at this point is moot, whether he survives or not. Of course if he does survive, you have a chance to redeem yourself. Whether you do so or not is up to you.

Sejs said:

Again, the assassin didn't have a chance to fight back. He didn't get off a single swing on me other than his initial supprise attack; I put a hold in his defenses, and ran my blade into his heart. By your reasoning I am evil.

Not necessarily. You committed an evil act. If this is how you normally conduct yourself with other beings, then you very well may be evil. At the very least, you've taken one more step closer to the dark side.

Sejs said:

But what probably gets me the most is your constant assumption that there's somewhere 'better' to take wrongdoers to. That there's some repository for other people's problems that you can just mosey up to, drop off your bound hired killer / rapist / soulsucker / world-destroying archvillian / jaywalker where they'll gladly take them off your hands, ask you to sign a few forms, and wish you good travels like you were dropping the kids off at daycare.

Funny, I think the opposite of you. That your constant assumption is there is no other place to bring them and that death is the only way for them. Personally, I wouldn't want to take the chance in killing them if there WAS a place to take these evil doers instead. You seem to not care. If there is a place to take them, who cares? Just doesn't seem right to me. Different play styles I guess.

Sejs said:

Or no, maybe I should just disarm them and say "Now you stop all this killing people for money nonsense, and go straight. I'm keeping your knives young man, you can have them back when you learn to get along with others.". Maybe put them in time out until they learn their lesson.

You you're getting it! Hehe, just kidding...

Sejs said:

Or maybe I should knock them out, so they can come back later and try and kill me again. Heck, I should probably be around a whole bunch of people they could use as leverage against me by killing or making hostage, too. Even if they get the idea that they shouldn't mess with me and leave me alone forever more after I disarm them or knock them out, I'm sure the next person they slit the throat of is going to give me a big ol' thumbs up for letting this person go. I mean sure, they're dead, but at least I took the red spandex-wearing moral highroad.

See, we just have different views. I would give them the benefit of the doubt and and hope they learned their lessen. That crime doesn't pay. They should be lucky they are alive, because they were at my mercy. Were I some twisted villain, they would not be alive now. Maybe they will think of this next time they try and jump an unsuspecting adventurer.

It's just a different way of looking at it I suppose. Pessimist vs. Optimist. I think the safer route (safer for your "soul" or you alignment) is to be optimistic and give them the benefit of the doubt and hope they see the error of their ways. You believe they won't see the error of their ways, so you might as well kill them.

Sejs said:

The funny thing is, last time I looked foolish was a function of my intelligence attribute, not a requirement of my alignment. You bring up mercy alot - the fact of the matter is not everyone is deserving of mercy. There are people who, offered redemption, will spit if back in your face with a mouthful of poison.

"An enemy deserves no mercy. Mercy is for the weak. A man confronts you on the street, in competition, he is the enemy. An enemy deserves no mercy." - Sense Kreese, "The Karate Kid"
 

niteshade6 said:
"Real world definition is irrelevant. It's not just a convenient label - it's the word used both in and out of character to refer to different sentient creatures."

Yes, but you miss my point. First off it's not just used to describe sentient creatures. If you were creating a character sheet for your warhorse you would also put his species under race. Secondly it still has nothing to do with race as used in the term racism. In fact I'm really not sure what you are arguing here. If your disputing my point, you may want to go into a little more detail.

I don't know if racism is a good term for killing a giant just because their species is "usually evil". I do know that is this a blatant form of discrimination. Unless you have very good notion that the entity has commited actions against society, killing them would be unfounded and therefore wanton killing - Evil.

Perhaps a better term for this form of discrimination would be termed "speciation".

As for killing an entity just because they are evil, I offer the following example: A man well past his prime, abandoned by his children, and bitter in his old age. He hates everyone. He will tell you it to your face. If he saw a person dying on the road, he wouldn't help them. He enjoys killing small animals. This man is evil, and will detect as such. However, he has done nothing in his life to warent a death sentence, and as such should not be killed. Killing him would be wanton destruction. Even Evil has it's grades.

Some creatures in fantasy, such as devils, are the embodyment of evil, and can be killed with good faith that they have, or definately would, commit evil to justify this. You are doing the world a favor. This only works because D&D is a GAME that has some absolutes. Life does not have these kinds of certainties.
 

RigaMortus2 said:

Why are you attacking a helpless opponent who is no longer an immediate threat to you when you can just as easily disarm, knock out or tie him up? Everything else at this point is moot, whether he survives or not. Of course if he does survive, you have a chance to redeem yourself. Whether you do so or not is up to you.
No, it is not moot. He placed his life on the line by his previous actions. He is not innocent. Killing the non-innocent deserving of death is not evil.

The lack of Good does not define Evil in D&D terms.
 

I think we're gonna have to chalk up another Agree to Disagree, Riga. We're both being kinda intractable in our stances on the subject.


Enjoyed the discussion, though. See ya in another thread.
 

Remove ads

Top