RigaMortus2 said:
Funny, I think the opposite of you. That your constant assumption is there is no other place to bring them and that death is the only way for them. Personally, I wouldn't want to take the chance in killing them if there WAS a place to take these evil doers instead. You seem to not care. If there is a place to take them, who cares? Just doesn't seem right to me. Different play styles I guess.
Absolutely different play styles, and if you can see that that's all it comes down to (i.e., it's not that we're narrowminded, lack creativity, etc.), we have no disagreement.
I will say that if I play in a world in which there are adequate prisons for dealing with the bad guys, and if taking the time to transport the bad guys to prison isn't going to endanger the lives of innocents, I'd consider it a borderline evil act not to take the bad guys to prison.
However, I've never once played in such a campaign: on the contrary, unless I were playing a member of law enforcement, I wouldn't have much fun in such a campaign. Why, after all, bother bringing villains to justice if the established law enforcement is more efficient at doing so?
See, we just have different views. I would give them the benefit of the doubt and and hope they learned their lessen. That crime doesn't pay. They should be lucky they are alive, because they were at my mercy. Were I some twisted villain, they would not be alive now. Maybe they will think of this next time they try and jump an unsuspecting adventurer.
If I ever encounter a bad guy who I think will reason this way, then (assuming I'm playing a good character), I'll do my damnedest not to kill them.
A character in one game I play in has just signed away her autonomy in a desperate effort to save the lives of two demon-possessed villains: she can't accept that the humans were responsible for the deaths they caused, so she can't kill them, and instead found a powerful group that will attempt an exorcism in exchange for her lifelong loyalty to the group. Believe me, I know the fun of playing a character who pursues redemption.
However, there are plenty of bad guys who aren't going to reason like you suggest, and indeed it'd be folly to expect them to do so. Instead, they'll think, "Sucker who humiliated me is gonna go down!" and get their revenge on you at the next possible occasion.
Good guys aren't the only ones who know how to slit the throats of sleeping enemies.
Faced with the standard stupid-sadist mentality of a hill giant, I would certainly not let the giant free on the assumption that it saw the error of its ways. Once it's attacked me (or worse, attacked an innocent), unless it demonstrates its epiphany tout de suite, it's gonna go down.
It's just a different way of looking at it I suppose. Pessimist vs. Optimist. I think the safer route (safer for your "soul" or you alignment) is to be optimistic and give them the benefit of the doubt and hope they see the error of their ways. You believe they won't see the error of their ways, so you might as well kill them.
And that's what I was trying to get at before. It may be safer for your soul to let them go free, but it'll be a lot safer for everyone else if you kill them. (Again, I'm assuming that they've committed heinous acts in the past, and that you have no reason to believe they'll change their ways -- if you think there's a good chance for them to reform, that's different).
IMC, a character so concerned with her soul's purity that she'd risk the lives of innocent people to protect her purity would not be considered very good; instead, she'd be considered dangerously naive and selfish, narcissistic. Borderline evil.
"An enemy deserves no mercy. Mercy is for the weak. A man confronts you on the street, in competition, he is the enemy. An enemy deserves no mercy." - Sense Kreese, "The Karate Kid"
Cute quote. If the quote applied, it would say, "An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy. Mercy is for the INNOCENT. A man KILLS INNOCENT PEOPLE, he is the enemy. An enemy WHO WILL KILL INNOCENT PEOPLE deserves no mercy."
Daniel