Which then gets us talking about the muddy border between "Art" and "Design"- including the concept that "Design" at it's highest is simply functional "Art."
Design
I didn't see anything there that contradicts my statement. All I saw were rules for a game of pretend, not the strictures of a school of art.
Which then gets us talking about the muddy border between "Art" and "Design"- including the concept that "Design" at it's highest is simply functional "Art."
Design
But if you use fool's gold, it's not gold, even if nobody detects the forgery.If I dig up some gold, steal some gold, or recombine protons, neutrons and electrons from lead to make gold, it still sells for the same value in the market. It still makes the same prety jewelry.
I don't think art is a function of value.The means of generation can be detached from the value intrinsic in the object itself.
What if I convince you a natural event was artifically generated? What if I took you to Niagara Falls and convinced you that it was an artifical river generated to produce this awe-inspiring cascade effect as a work of art? If you accept it as art, is Niagara Falls now a piece of art?artificially generated still being a imprecise term. A truly natural event like a flower or sunset directly viewed wouldn't count, but a photo or painting would.
I'd really like DannyAlcatraz to define art without referring to art itself as part of the definition. I cannot make heads nor tails as to how he distiguishes art from non-art. Can architecture be art? It is both functional and aesthetic. Can commercial art be art? (They put "art" right in the name!)
But as I've said numerous times, playing a game could be art under the right circumstances: I just haven't ever seen it.
In exactly the same way as my Joe Satriani example waaaay upthread. Your dog (and Satch) created something that was not art (the painting, the noodling in the studio) that was later re-purposed/transformed by the actions of another entity AS art (you with your dog's painting, Satch's producer sampling the noodling for a rap recording).
I think the elements of design are part of it, but what makes it art is the fact that the place represented in the map doesn't exist.It may seem 'artistic' but the intent was to provide as much information as possible within a simple map so the GM gets a better description as to what is going on. I really didn't do it for the sake of art, however, I cannot escape my understanding of artistic balance, color theory and all the elements of design in any concept I put pen to paper with. I want it to look 'real' within the confines of hand-work. If I draw something poorly, it could alter what the GM really sees.
Given that this is my intent, does that in any way take away the fact that the map is also a piece of art?
It's this question that got me to reverse my stance on RPG play creating art. Well that and seeing some contemporary art installations built around the notion of art as play.I think anyone arguing that those participating in an RPG session are not creating art would, by necessity, need to explain why improv theater is art (since it is widely considered so), but playing an RPG would not be.
But therein lies the rub: gamers are sitting down to play a game in which they create fictional characters, explore fictional worlds, and often perform in the manner of (awful, hammy, sub-Shatneresque) actors.The gamers are (usually) sitting down to play a game.
Because Monopoly play itself doesn't resemble any form of narrative art. There are no characters. Sure, you could write a short story about people playing Monopoly, but that's a different animal (or, I suppose, you could write a pomo piece, a la A. A. Ammons, where you anthropomorphize Monopoly piece into people, but that's something more than a description of the normal scope of play)Let me ask the reciprocal question: if playing D&D is art, then why isn't playing Monopoly art?
As an aside, there are enough artists still aping Warhol to get the job done!If he weren't dead, I'd say that's a job for Andy Warhol.
As another aside, while it ain't no Louvre, the Philadelphia Art museum ha a good collection of beautiful arms and armor, including some lovely antique firearms.The Louvre in Paris has an entire wing dedicated to knight's armor and that's an art museum, not a history museum. Thus armor which is not intended to be art is art, in spite of that.
Bolding mine.AD&D Players Handbook said:"As a role-player, you become Falstaff the Fighter...<snip>... You act out the game as this character, staying within your "God-given abilities", and as molded by your philosophical and moral ethics (called alignment). You interact with your fellow players, not as Jim and Bob and Mary who work at the office together, but as Falstaff the Fighter, Angore the Cleric, and Filmar, the mistress of magic! The Dungeon Master will act the part of everyone else, and present to you a variety of new characters to talk with, drink with, gamble with, adventure with, and often fight with! Each of you will become an artful Thespian as time goes by... <snip>

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.