Is D&D Your Favorite RPG?

Is D&D Your Favorite RPG?

  • Yes

    Votes: 238 54.3%
  • No

    Votes: 200 45.7%


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I had to stop and think about this one for a long time. In the end I voted no: I like White Wolf's dice pool mechanic much better than the way D&D handles them. Also for XP, I prefer WW's granular logarithmic character improvement better than D&D's chunky classes with exponential growth.

As methods for modelling a world go, they make the most sense to me, regardless of the game's power level or genre.

-blarg
 

I don't have a single overall favorite RPG. I may favor one RPG or another given my mood at the time, or what I desire from a particular session or campaign.
 

Grumble, grumble... and just after I posted yesterday about not voting in any of Mark's binary polls again!

Nope, and it never has been. The original Palladium FRPG holds that spot. In fact, I probably wouldn't play it at all if I could find a group who didn't. (Not that it's all that bad, I just find a number of the rules quite irksome.)
 

Nope,

I have several games ahead of D&D. Not that I don't like D&D ( I still play atleast one campaign a year with it), but there are so many other good games out there that I enjoy more.
 




As A player, I have no favorite or preference so long as I'm having fun. But as a GM, no it is not, but once upon a time the answer would've been yes. Flavor wise, medieval fantasy, is my favorite genre. My problem lies with the mechanics of the system and more so the Class/Level architecture.
A brief exposure to playing a Hero/Champions based point-buy/xp expenditure system, convinced me there were better ways (IMO) to run games. But I didn't like the D6 resolution mechanic (only because the D6 is so commonplace for most games involving the use of dice). And I found the concept of using a fractional value of a point to be more complex than it was worth.
Exposure to Rolemaster and the ownership of MERP convinced me that using a D%, was simple and expedient resolution mechanic.
As time went by the more D&D I played the more dis-satisfied I became with the way the game worked. This has nothing to do with 2nd editions broken broken kit and skill implementation, I only used and saw the core books and FR campaign supplements.
In the late '90's I worked a lot of overtime, six 12 hour days (or nights rather) for months at a time over several years. I had little or no social life during this period, while concurrently beginning a family of my own. My job demands were such that I always had lots of free time but had to be at work to fix something if it broke down. During this period, to feed my passion for gaming and to kill the time at work, I developed my own mechanical system based on point-buy/xp expenditure using a D% to resolve conflicts where dice rolling becomes necessary and role play breaks down.
 

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