Sanguinemetaldawn
First Post
No
No.
The core design philosophy emphasizes rules mastery over creative thinking, problem solving, and inventiveness.
Scenario design emphasizes a schedule of CRs (usually combat) tailored to the party, rather than a dangerous and exciting enviroment where certain death awaits the unwary, and great reward awaits the clever and cautious.
As a DM, I feel like I am constantly fighting the system to run a fun game. And the people in my playing groups say I am their favorite DM. This puts me in the bizarre position of being the favorite DM of everyone who plays 3E D&D as I run a game for them that I hate.
As a player, all I feel are restrictions. "You can't do this because you don't have Y feat", etc.
I honestly fear for the generation of DMs being created now. The kind of thinking described above stunts innovation, creativity, and improvisation.
Thats not to say that 3E is not without its virtues, but they are overshadowed by the flaws.
No.
The core design philosophy emphasizes rules mastery over creative thinking, problem solving, and inventiveness.
Scenario design emphasizes a schedule of CRs (usually combat) tailored to the party, rather than a dangerous and exciting enviroment where certain death awaits the unwary, and great reward awaits the clever and cautious.
As a DM, I feel like I am constantly fighting the system to run a fun game. And the people in my playing groups say I am their favorite DM. This puts me in the bizarre position of being the favorite DM of everyone who plays 3E D&D as I run a game for them that I hate.
As a player, all I feel are restrictions. "You can't do this because you don't have Y feat", etc.
I honestly fear for the generation of DMs being created now. The kind of thinking described above stunts innovation, creativity, and improvisation.
Thats not to say that 3E is not without its virtues, but they are overshadowed by the flaws.