Alzrius
The EN World kitten
We didn't see that, no...with WotC. We saw it with Paizo, which sold 3.5-compatible materials for two years before switching to PF1 (which was 3.5 with a facelift).But we didn't actually see that, did we?
First, and most obviously, 3.5e didn't keep selling. They went to 4e.
I'm nervous when we start talking about actual sales numbers; while it's probably accurate to say that WotC sells more (now) than Paizo does, this tends to lead to questions of "how much (is relevant)?" Which leads to questions of "didn't PF1 outsell 4E at some point?" at which point we're back into an edition war. Again.Second, Paizo's sales are dwarfed by WoTC's. We can agree on that, right? That's not a value statement, but a statement of fact. And that's okay, because Paizo is perfectly happy selling to a much smaller group of consumers; their model works for that group. I don't think that the model would work for more causal fans ... which is the larger market that WoTC is selling to. Again, WoTC sells tons of books to kids (15% of players are between the ages of 10 and 15) and to casual gamers, while PF remains a lucrative, but more niche product.
That's leaving aside the salient point (which I was making before) that WotC needs to sell larger amounts of product, not because they're trying to keep the lights on, but because their corporate overlords demand larger annual returns (i.e. the ROI thing). "Sustainable" and "profitable" are different issues in that regard, because when the metric shifts from $100M being the target goal in 2007 to being "undermonetized" in 2023, then that's going to impact how many sales is considered "sustainable."
No one is arguing otherwise. This isn't about whether or not WotC's current strategy was working, but the idea that their previous strategy had to fail. It didn't, and ideas that it did are a zombie idea: it just keeps shuffling along despite having been killed already.Again, I am not saying that this is necessarily the sweet spot. But given that we've seen over nine years of uninterrupted growth - something unheard of in the history of D&D ... I think we can at least acknowledge that the "slow & steady" approach has some merit.
Again, that's a separate issue (much like the ethical conduct thing that was introduced as a tangent).People saying, "But they could sell more," aren't adding much in terms of factual content. Yes, things could always be different, but this release schedule has, so far, worked in terms of long-term viability.