mamba
Legend
so DMs are smarter than players?Yes, except Bestiary 6 is not aimed at players just like Bestiary 1 wasn't
so DMs are smarter than players?Yes, except Bestiary 6 is not aimed at players just like Bestiary 1 wasn't
Not necessarily, but if a player looks to start playing they're likely not going to buy a book called Bestiary or Armory or whatever.so DMs are smarter than players?
Even if they pick up a MM 2, all they loose out on is the entries in MM 1. Totally different from picking up a PHB 2 with just additional classes and features and expecting it to tell you how to play the game.so DMs are smarter than players?
And awesome.The amount of 2e product was insane.
By what metric?the difference between now and too fast might still be two books, 3e and 4e were both way too fast…
First, it's only two books. The monster books, while crunch, are not what I'm looking for or have been asking for, though I buy those two. I'm looking for books like Xanathar's and Tasha's. So two books in ten years.But, again, you're telling me what's in it for you. Fair enough. But, you're still not telling me what's in it for WotC or the rest of us. I can barely keep up with the amount of crunch for players in 5e as it is. I'll freely admit that. And, watching a new player, which my group has just gotten absolutely struggle with all the options that already exist for 5e tells me that there is not a whole lot of need for more.
Again, this idea of a need for a constant stream of crunch. Why? Most of it was never used by a given group. Think about your 3e or 4e games (whichever you played lots of). Did you actually use more than a tiny fraction of the material available? We certainly didn't. Thousands of feats, spells, book after book of magic items and equipment. All for what? So it could sit on the shelf and gather dust?
No thank you. I mean, good grief, by your own count, you've gotten a crunch book every year with a couple of exceptions. I highly doubt you've put much of a dent in any of it. How many FIrbolg characters have you seen in your games? How many aarocockra? I've just seen my first Samurai fighter in my current game. Fizban's saw a gem dragonborn and a couple of spells. 200 (300?, no idea) pages of material and it could have been three pages max as far as my table is concerned. Volo's hasn't even had the cover cracked in my games AFAIK.
A book a year of crunch with 2 exceptions and this is "slow"? Never minding that many of the modules come with crunch as well. And SCAG came out in 2015, which had crunch.
I'm getting really tired of seeing this Strawman. Nobody that I've seen has been asking for 3e or 4e levels of release rates. For the 2163531st time, there is a massive middle ground that can see 5e's release rate of Xanathar's and Tasha's type books increase while still not coming close to 3e and 4e.It's only slow in comparison to 3e and 4e. Fair enough. But, we know that 3e and 4e were mistakes. They were very, very big mistakes. I like the fact that the hobby is growing year on year. So, how is it good for the hobby to increase the rate of crunch books? Will having fifteen more classes attract new players? Are there people out there who are saying, "Well, I'd play that new D&D thing, but, y'know, they just don't have a Warden class"?
That doesn't do me any good using paper and pencil at a real table. I don't use digital tools, because I don't like them. A computer is much bulkier and harder to use during a game than hardcover books. Plus I'm constantly handing my books to the players to look up something or other.It's one of the reasons I use DDB, I can buy the 1/3 that I actually need.
It would be a terrible name, because it would be intentionally misleading. Xanathar's is not the Player's Handbook 2, it's a mixed bag, some of which builds on the PHB, a lot of which doesn't. Same with Tasha's - it's more of a mixing pot. A cauldron, if you will. Of everything.Not necessarily, but if a player looks to start playing they're likely not going to buy a book called Bestiary or Armory or whatever.
If you have a book called Player's Handbook or whatever then it's important that it is a clear entry point. This is why Player's Handbook II probably wasn't a good name.
Whereas I won't be getting any of it since I now refuse to buy the three book setting releases. No more am I spending money on an adventure I won't use and a setting book with not enough setting material in it(because of said adventure), even though Planescape is miles above that heaping pile of trash that was Spelljammer in that regard.I have been debating that about the Planescape stuff, how much of this do I actually want/need?