I'm a DM, and we just finished our weekly session.
So say that you have a wizard who's forte is creating Animated Objects en masse, using a ritual of his own design. I chose Animated Objects over typical golems, thinking that they would be easier for a level five party to fight.
Animated Objects can retain the hardness of their original material, which these do. The MM entry for Animated Objects refers you to PHB rules for hardness. Hardness, as far as I can tell, works similar to the Barbarian DR 1/-, except that it's much higher. For example, Animated Iron objects essentially have DR 10/-, where - means it works everywhere? Am I doing something wrong? You can't have magical enchantments bypass hardness, because then every magical weapon would be sundering every nonmagical one every round. But in the case of Animated Objects, they can ignore a hell of a lot of damage per hit.
This is just a convoluted way of asking whether Hardness works the way that I think it does. Thanks.
So say that you have a wizard who's forte is creating Animated Objects en masse, using a ritual of his own design. I chose Animated Objects over typical golems, thinking that they would be easier for a level five party to fight.
Animated Objects can retain the hardness of their original material, which these do. The MM entry for Animated Objects refers you to PHB rules for hardness. Hardness, as far as I can tell, works similar to the Barbarian DR 1/-, except that it's much higher. For example, Animated Iron objects essentially have DR 10/-, where - means it works everywhere? Am I doing something wrong? You can't have magical enchantments bypass hardness, because then every magical weapon would be sundering every nonmagical one every round. But in the case of Animated Objects, they can ignore a hell of a lot of damage per hit.
This is just a convoluted way of asking whether Hardness works the way that I think it does. Thanks.
