Szatany
First Post
Armor as "harder to do damage" or armor as "reduced damage" is fine, but giving armor some artificial HP value just feels weird.
No weirder than giving living creatures some artifical HP value.
Armor as "harder to do damage" or armor as "reduced damage" is fine, but giving armor some artificial HP value just feels weird.
I prefer armor to provide damage reduction instead of hit points, but some interesting arguments have been made. It should be noted that the HP gained by armor would have to scale with level due to the way hit points and damage are being used to represent .
There's already system in place for that. You pay more to buy better armor as you gain levels. With armor HP, you wouldn't stop buying better armor after plate, because you can have armor better than plate while still providing same AC as plate. The hit-vs-AC portion of the equation isn't screwed at higher levels.ś because your AC is not raising after certain level. But your ability to survive still grows thanks to better and better armor suits which provide more and more HP.I prefer armor to provide damage reduction instead of hit points, but some interesting arguments have been made. It should be noted that the HP gained by armor would have to scale with level due to the way hit points and damage are being used to represent skill.
No weirder than giving living creatures some artifical HP value.
Absolutely! (Can't XP you, need to spread more around.)No. I played an RPG years ago that had hp on armor and I hated it. It was annoying to keep track of and having to constantly get your armor repaired is an extreme nuisance.
What armor should do is provide damage reduction. Of course, they'll never do that. AC is too much of a sacred cow.