Warbringer
Explorer
I think he's saying that if armor has hit points rather than AC, then effects that happen on a successful attack (ie pushing an opponent, poison, etc, etc - I think 4e has a lot of these) happen much more often to heavily armored opponents. Which is a valid point. Suddenly you've got to differentiate between doing damage to a suit of armor, and doing damage to the person in the armor, and when exactly does the person in the suit of armor become vulnerable to a poison effect?
Ah, thanks for clarifying.
So to be clear, armor still ahs AC (just not as much .. platce say AC15 vs AC17). But to you point, our simple rule is that if you take no damage from the attack, such as allocating it all to the armor, you take no effect driven damage. The armor hps are a duffer, for want of a better explanation.
Now, because we are 3.x based, there are still attacks like touch attack that ignore the AC bonus, and hence the hp pool that armor has.
So either, at leat 1 hp to your true hps, or its a touch attack then effects take, well, effect.
Like I said, weve been playing these quite a while, so i make have forgotten the initial adjustment pain, but i really dont recall any issues