Desdichado
Hero
Maybe. But maybe not. Lots of people play without really buying new stuff. Heck, I've seen handwavey estimates from WotC that up to 1 in 6-7 or so gamers are really purchasers of new material in significant numbers--basically 1 or 2 per group, mostly.Unlikely for us, you're the minority.
I don't necessarily disagree with you. I just don't care. I don't have any responsibility to the hobby.Leviatham said:I disagree there. For me to have an attitude of "I don't really care what the hobby does, just want I need at the time" is bad for the hobby.
We can probably argue that point until the cows come home and not be able to convince each other of the opposite, though.
I think it's obnoxious and in most cases socially unacceptable--maybe not to the level of rude, but certainly to the point of being highly annoying--to talk about your hobbies with people with whom you don't share them. Doesn't mean I hide the fact that I'm a gamer (heck, I've got a baseball sized d20 on my desk at work, which invariably susses out gamers when they see it), but I don't do anything else to promote the hobby either.Leviatham said:I am not sure what you have in mind when I say "promote the game", but it doesn't have to be that.
As you've pointed out, finding new players is a way of promoting the game.
Admittedly my involvement with the hobby and my efforts to promote it are well above the average, but is talking with your colleagues and friends (assuming you have friends outside gaming circles. Many people don't. And I mean "you" as a generic you, not you personally) to make the game known to them that hard or time consuming?
And frankly, I don't think I should feel any obligation to.
You believe that when a hobby isn't fun anymore, people leaving the hobby is an exaggerated response?Leviatham said:Well, when I hear someone telling me "I'm leaving the hobby because you're telling me I should promote it" I will believe that.
Until then, I will believe that a pretty exaggerated response to the thread.
See, I think the main problem with this entire premise is that it assumes a priori that the hobby should be promoted, or that any given individual should do stuff merely because it's "good for the hobby." There's an easy response to that: why? I don't think that's really been adequately answered except in specious and vague ways. I have no incentive to do anything "for the good of the hobby." As long as I have a solid gaming group that I like playing with and adequate material to play with, why should I care at all what happens to the hobby overall? And I have a great gaming group that I really enjoy playing with, I know many other players waiting in the wings that I could recruit with little effort if I needed to, I know how to find new players if I move, or whatever, and I have more material than I can reasonably use in a lifetime.
And even if I didn't, there's so much fan based stuff out there that I don't see any sign of that drying up anytime soon. And even if I move, there are getting to be some pretty good options for playing non-face-to-face (Google+ hang-outs, etc.) that folks have had good success with. Not that it's exactly the same, but still. And I still have many other hobbies that--to some degree--have suffered because of time spent on roleplaying that I'd be happy to slot into place and devote some time to if my roleplaying ever falls apart.
I just really see no reason to be concerned about the good of the hobby. At all. I have zero motivation whatsoever.