Stan Shinn
Explorer
Have you ever played 3.x? Because it's pretty similar to that.
Nope, never played 3.x. Thanks for the feedback everyone.
Have you ever played 3.x? Because it's pretty similar to that.
We do this as well. We do not break out the minis and battlemats for all combat encounters. It does help keep things moving when setting up minis and getting them positioned could take longer than just running the combat. It works well for our group.
The Gneech has it principally right, except in my experience 3.x fights take longer than a comparable fight in 4e.Have you ever played 3.x? Because it's pretty similar to that.
If not, I'd say compared to 4E the overall fights are shorter, but you go longer in between individual actions as a player, since you're not constantly shifting, interrupting, and so forth.
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I tried 4e once at a D&D gameday. Combat took 40 minutes for one encounter and seemed to me to be monotonous. Maybe it was because I was a newbie and had to be couched on what to do?...
This is an interesting idea. If you ditch the battlemat (maybe keeping the minis for relative positioning, but ignoring the movement rules, etc.) will that speed up combat? That might be something I'd pursue.
Using different powers was more monotonous than 'I attack with my sword.' in AD&D 2e? Could you please explain? Was it that you just need fewer rounds to end the combat?
IME, the lack of a battlemat tends to slow down games. You have to pause for discussions about who is in relation to who, or whether there's a clear shot to X, or how long it would take to run away.
The Gneech has it principally right, except in my experience 3.x fights take longer than a comparable fight in 4e.