Glade Riven
Adventurer
In an amusing bit of irony, is that I have found minions to be deadly verses PCs.
To me, the difference comes down to this: throwing in a bad guy "grunt" with x hp, full stats, etc. that the fighter still one-shots when rolling minimum damage once his STR and other modifiers are added in is wasted time, especially when creating custom bad guy. It's much quicker to jot down a couple of stats that would come into play, and have a rule of thumb to where one or two hits bring it down. I need a battle to become a little trickier, I add reinforcements that were near by. I need a battle to end quicker - extra baddies run away (or at least try to).
Then again, I play loose and fast when DMing combat, while encouraging players to try crazy things (usually with a skill role). It isn't unusual for me keep my DM turns less than an individual turn for a player.
To me, the difference comes down to this: throwing in a bad guy "grunt" with x hp, full stats, etc. that the fighter still one-shots when rolling minimum damage once his STR and other modifiers are added in is wasted time, especially when creating custom bad guy. It's much quicker to jot down a couple of stats that would come into play, and have a rule of thumb to where one or two hits bring it down. I need a battle to become a little trickier, I add reinforcements that were near by. I need a battle to end quicker - extra baddies run away (or at least try to).
Then again, I play loose and fast when DMing combat, while encouraging players to try crazy things (usually with a skill role). It isn't unusual for me keep my DM turns less than an individual turn for a player.